Mesh wired shadow from blender to ue4

Hi there,

I imported a model from Blender to UE4 and got wired shadow.
If I add a Subdivision Surface Modifier to increase the model’s faces to 120000, the wired shadow dispeareded. So I think it probably cause of the smooth group of the model? But I have no idea how to fix this. I try to set the Auto Smooth to 90° or 120° in Blender and it’s not work.