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Material fails to compile

I'm have trouble with materials not compiling, here are some of the warnings:

 UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogShaderCompilers: Warning: Failed to compile Material /DatasmithContent/Materials/MDL/Opaque.Opaque for platform GLSL_150, Default Material will be used in game.
 UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogShaderCompilers: Warning: Failed to compile Material /Game/00_substance/Foliage_Ground_Cover_MAT.Foliage_Ground_Cover_MAT for platform GLSL_150, Default Material will be used in game.
 UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogShaderCompilers: Warning: Failed to compile Material /Game/00_MAT/M_SPT.M_SPT for platform GLSL_150, Default Material will be used in game.
 UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogShaderCompilers: Warning: Failed to compile Material /Game/00_MAT/Glass_Mat.Glass_Mat (MI:Glass_Mat_Inst) for platform GLSL_150, Default Material will be used in game.
 UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogShaderCompilers: Warning: Failed to compile Material /Game/00_MAT/Glass_Mat.Glass_Mat for platform GLSL_150, Default Material will be used in game.
 UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogShaderCompilers: Warning: Failed to compile Material /DatasmithContent/Materials/CE_OpaqueMaster.CE_OpaqueMaster for platform GLSL_150, Default Material will be used in game.
 UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogShaderCompilers: Warning: Failed to compile Material /DatasmithContent/Materials/CE_OpacitySimpleMaster.CE_OpacitySimpleMaster for platform GLSL_150, Default Material will be used in game.
 UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogShaderCompilers: Warning: Failed to compile Material /DatasmithContent/Materials/CE_OpacityMaster.CE_OpacityMaster for platform GLSL_150, Default Material will be used in game.
 UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogShaderCompilers: Warning: Failed to compile Material /DatasmithContent/Materials/FBXImporter/VREDMasterTransparent.VREDMasterTransparent for platform GLSL_150, Default Material will be used in game.
 UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogShaderCompilers: Warning: Failed to compile Material /Game/00_substance/Satin_Paint__MAT.Satin_Paint__MAT for platform GLSL_150, Default Material will be used in game.
 UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogShaderCompilers: Warning: Failed to compile Material /DatasmithContent/Materials/FBXImporter/DeltaGenMasterTransparent.DeltaGenMasterTransparent for platform GLSL_150, Default Material will be used in game

The materials are different from each other, there is a glass material a basic material and a complicated-ish material from the datasmith plugin, they are all showing fine in the editor, but the packaged game has mostly default material. In the same project I have packaged the nDisplay test level, that works fine. I am using nDisplay and substance.

Product Version: UE 4.21
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asked Mar 05 '19 at 09:16 AM in Using UE4

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Damien Conroy
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