Grid Based nav Mesh

Hi
Is there a way to make Grid Based Nav mesh, so actor can move from sertain point to sertain. I have tried GridPathFollowingComponent but that seems not to be woring. Or is there a way to avoid it, but there is a qestion about AI navigation than.
Thanks!!!

as far as i know nav mesh doesnt have any option for grids. why not just write your own pathing script which implements a*. with a custom path script you could still use the nav mesh when moving the characters but the path script would give you the list of points to move to. i implemented a* in blueprint and its my understanding that its even easier to do via code.

Yeah, but the engine feels to have it already done with NavLocalGridManager, and GridPathFollowingComponent. But feels like the one you have suggested is the right solution! thanks!