Want to replace the color in blend with textures.

Hey,
I have a blend texture with black, white, blue, red, yellow, green and I want to replace them with textures each one. Can’t use RGB for it because I have more than 3 colors.

I want this looking result

Anyone? :smiley:

Not sure you can pull this one off, because RGBA channels have black and white mask data for each channel, and colors like yellow are made with both R and G. I suppose you can add R and G together to determine yellow, and filter out the rest, but that’s a pain to hook up and it looks like you have white in there which uses RG in full and can be mistaken for yellow. There is no direct color mask feature that I know of (like photoshop color replace) in Unreal Engine 4.

I suggest you go back and do a second mask to split apart the amount of channels for your map. 2 maps to cover the same area. It’ll be awesome, I promise.

I guess I’ll ask what everyone is probably thinking–why aren’t you using landscape material painting, or even vertex painting? :smiley:

Thanks for your answer. Using apex painting and landscape material painting is not that what I want. I want originally the same like in the blend map. Thats why. I will test it with the 2 blend maps :smiley: Thxs