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IOS deployment Fail .stub not found Face AR

I have tried everything I can think of. I keep getting a IPP ERROR: Failed to find stub IPA 'C:\Users\Zach\Documents\Unreal Projects\Face32\Binaries\IOS\Face32.stub'

I have remade my certificate 3 times and my provision with the iphone packer and the apple developer website, tried different UE versions. It builds and cooks just fine but then the deployment bugs out. I have my ssh set with the remote mac I have my computer connected too. Everything of that seems to work fine but I think the Face32.stub is a provisioning problem or certificate, but I have done the creating and importing like 2 times... I also have the certificate installed on my remote mac. I have followed the FaceAr instructions and now I am also getting a error where it cant connect to the bundle id [DD] ... Error: Failed to connect to bundle 'com.zacphone.zach'

My next step is to build UE from source and try that. Here is the log file and any help is appreciated, thank you.

 Running AutomationTool...
 Parsing command line: -ScriptsForProject="C:/Users/Zach/Documents/Unreal Projects/Face32/Face32.uproject" BuildCookRun -project="C:/Users/Zach/Documents/Unreal Projects/Face32/Face32.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=IOS -build -cook -map=FaceTrackingMap_Simplified -unversionedcookedcontent -compressed -stage -deploy -cmdline="FaceTrackingMap_Simplified -Messaging" -addcmdline="-SessionId=F335CDF0482A2A84947888BDD9025928 -SessionOwner='Zach' -SessionName='New Profile 0' " -run
 Setting up ProjectParams for C:\Users\Zach\Documents\Unreal Projects\Face32\Face32.uproject
 ********** BUILD COMMAND STARTED **********
 Running: C:\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe FaceARSample IOS Development -Project="C:\Users\Zach\Documents\Unreal Projects\Face32\Face32.uproject"  "C:\Users\Zach\Documents\Unreal Projects\Face32\Face32.uproject" -NoUBTMakefiles  -remoteini="C:\Users\Zach\Documents\Unreal Projects\Face32" -skipdeploy -Manifest="C:\Users\Zach\Documents\Unreal Projects\Face32\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Zach\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.21\UBT-FaceARSample-IOS-Development.txt"
   [Remote] Using remote server '192.168.0.13' on port 22 (user 'zachtaylor')
   [Remote] Using private key at C:\Users\Zach\AppData\Roaming\Unreal Engine\UnrealBuildTool\SSHKeys\192.168.0.13\zachtaylor\RemoteToolChainPrivate.key
   [Remote] Using base directory '/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB'
   [Remote] Uploading C:\Users\Zach\Documents\Unreal Projects\Face32\Intermediate\Remote\FaceARSample\IOS\Development\Face32.mobileprovision
   [Remote] Uploading C:\Users\Zach\Documents\Unreal Projects\Face32\Intermediate\Remote\FaceARSample\IOS\Development\Certificate.p12
   [Remote] Uploading scripts...
   [Remote] Uploading config files...
   [Remote] Uploading engine files...
     building file list ... done
     Binaries/ThirdParty/Mono/Mac/bin/
     Build/BatchFiles/Mac/
 
     sent 1494386 bytes  received 32 bytes  80779.35 bytes/sec
     total size is 3350304594  speedup is 2241.88
   [Remote] Uploading project files...
     building file list ... done
     deleting Binaries/IOS/Payload/FaceARSample.app/Info.plist
     deleting Binaries/IOS/Payload/FaceARSample.app/FaceARSample
     deleting Binaries/IOS/Payload/FaceARSample.app/Assets.car
     deleting Binaries/IOS/Payload/FaceARSample.app/AppIcon83.5x83.5@2x~ipad.png
     deleting Binaries/IOS/Payload/FaceARSample.app/AppIcon76x76~ipad.png
     deleting Binaries/IOS/Payload/FaceARSample.app/AppIcon76x76@2x~ipad.png
     deleting Binaries/IOS/Payload/FaceARSample.app/AppIcon60x60@3x.png
     deleting Binaries/IOS/Payload/FaceARSample.app/AppIcon60x60@2x.png
     deleting Binaries/IOS/Payload/FaceARSample.app/AppIcon40x40~ipad.png
     deleting Binaries/IOS/Payload/FaceARSample.app/AppIcon40x40@3x.png
     deleting Binaries/IOS/Payload/FaceARSample.app/AppIcon40x40@2x~ipad.png
     deleting Binaries/IOS/Payload/FaceARSample.app/AppIcon40x40@2x.png
     deleting Binaries/IOS/Payload/FaceARSample.app/AppIcon29x29~ipad.png
     deleting Binaries/IOS/Payload/FaceARSample.app/AppIcon29x29@3x.png
     deleting Binaries/IOS/Payload/FaceARSample.app/AppIcon29x29@2x~ipad.png
     deleting Binaries/IOS/Payload/FaceARSample.app/AppIcon29x29@2x.png
     deleting Binaries/IOS/Payload/FaceARSample.app/AppIcon20x20~ipad.png
     deleting Binaries/IOS/Payload/FaceARSample.app/AppIcon20x20@3x.png
     deleting Binaries/IOS/Payload/FaceARSample.app/AppIcon20x20@2x~ipad.png
     deleting Binaries/IOS/Payload/FaceARSample.app/AppIcon20x20@2x.png
     deleting Binaries/IOS/Payload/FaceARSample.app/
     deleting Binaries/IOS/Payload/
     deleting Binaries/IOS/FaceARSample.target
     deleting Binaries/IOS/FaceARSample.stub
     deleting Binaries/IOS/FaceARSample
     deleting Binaries/IOS/
     deleting Binaries/
     ./
     Build/IOS/FaceARSample.PackageVersionCounter
     Build/IOS/FileOpenOrder/CookerOpenOrder.log
     Build/IOS/FileOpenOrder/EditorOpenOrder.log
     Config/DefaultEngine.ini
     Intermediate/
     Intermediate/Build/
 
     sent 11279 bytes  received 2772 bytes  9367.33 bytes/sec
     total size is 1689169  speedup is 120.22
   [Remote] Executing build
     Setting up Mono
     Building FaceARSample...
     2019-03-05 13:09:59.118 defaults[47127:2666182]
     The domain/default pair of (com.apple.dt.Xcode, IDEBuildOperationMaxNumberOfConcurrentCompileTasks) does not exist
     Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe FaceARSample IOS Development -deploy -SkipRulesCompile -XmlConfigCache=/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/AppData/Local/UnrealEngine/XmlConfigCache-C+UE_4.21.bin -Log=/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/AppData/Roaming/Unreal_Engine/AutomationTool/Logs/C+UE_4.21/UBT-FaceARSample-IOS-Development_Remote.txt -Manifest=/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/Remote/FaceARSample/IOS/Development/Manifest.xml -Project=/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Face32.uproject -Project=/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Face32.uproject -NoUBTMakefiles -remoteini=/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32 -skipdeploy -NoHotReload -CreateStub -NoUBTMakefiles -ImportProvision=/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/Remote/FaceARSample/IOS/Development/Face32.mobileprovision -ImportCertificate=/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/Remote/FaceARSample/IOS/Development/Certificate.p12 -ImportCertificatePassword=A
     WARNING: -SkipDeploy conflicts with -Deploy - ignoring
     Compiling with iPhoneOS SDK 12.1
     Writing manifest to /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/Remote/FaceARSample/IOS/Development/Manifest.xml
     Performing 2 actions (4 in parallel)
     [1/2] sh /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/FaceARSample
     [2/2] xcrun actool --output-format human-readable-text --notices --warnings --output-partial-info-plist '/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/IOS/Resources/assetcatalog_generated_info.plist' --app-icon AppIcon --product-type com.apple.product-type.application --target-device iphone --target-device ipad --minimum-deployment-target 10.0 --platform iphoneos --enable-on-demand-resources YES --compile '/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app' '/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/IOS/Resources/Assets.xcassets'
     /* com.apple.actool.document.notices */
     /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/IOS/Resources/Assets.xcassets:./AppIcon.appiconset/[][ipad][76x76][][][1x][][]: notice: 76x76@1x app icons only apply to iPad apps targeting releases of iOS prior to 10.0.
     /* com.apple.actool.compilation-results */
     /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/AppIcon20x20@2x.png
     /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/AppIcon20x20@3x.png
     /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/AppIcon29x29@2x.png
     /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/AppIcon29x29@3x.png
     /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/AppIcon40x40@2x.png
     /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/AppIcon40x40@3x.png
     /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/AppIcon60x60@2x.png
     /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/AppIcon60x60@3x.png
     /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/AppIcon20x20~ipad.png
     /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/AppIcon20x20@2x~ipad.png
     /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/AppIcon29x29~ipad.png
     /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/AppIcon29x29@2x~ipad.png
     /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/AppIcon40x40~ipad.png
     /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/AppIcon40x40@2x~ipad.png
     /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/AppIcon76x76~ipad.png
     /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/AppIcon76x76@2x~ipad.png
     /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/AppIcon83.5x83.5@2x~ipad.png
     /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/Assets.car
     /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/IOS/Resources/assetcatalog_generated_info.plist
 
     1 GameName: FaceARSample, ProjectName: Face32
     IOSPlugin: Plugins/Runtime/AppleARKit/Source/AppleARKit/AppleARKit_IOS_UPL.xml
     UPL: ../Plugins/Runtime/AppleARKit/Source/AppleARKit/AppleARKit_IOS_UPL.xml
     UPL Init: None
     AppleARKit adding arkit requirement and camera permission to plist...
     Generating and uploading Crashlytics Data
     Discovering modules, targets and source code for project...
     Writing project files... 100%
     1 GameName: FaceARSample, ProjectName: Face32
     IOSPlugin: Plugins/Runtime/AppleARKit/Source/AppleARKit/AppleARKit_IOS_UPL.xml
     UPL: ../Plugins/Runtime/AppleARKit/Source/AppleARKit/AppleARKit_IOS_UPL.xml
     UPL Init: None
     AppleARKit adding arkit requirement and camera permission to plist...
     Provisioning: /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/Remote/FaceARSample/IOS/Development/Face32.mobileprovision, Face32.mobileprovision, 61d29836-797a-4335-8169-9d9fc671bba3
     Compiling with iPhoneOS SDK 12.1
     Executing /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/Build/IOS/FaceARSample/Development/SignProject.sh
     + cp -f /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/Remote/FaceARSample/IOS/Development/Face32.mobileprovision '/Users/zachtaylor/Library/MobileDevice/Provisioning Profiles/'
     + security delete-keychain /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/Build/IOS/FaceARSample/Development/TempKeychain.keychain
     security: SecKeychainDelete: The specified keychain could not be found.
     + true
     + security create-keychain -p A /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/Build/IOS/FaceARSample/Development/TempKeychain.keychain
     + security list-keychains -s /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/Build/IOS/FaceARSample/Development/TempKeychain.keychain
     + security list-keychains
         "/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/Build/IOS/FaceARSample/Development/TempKeychain.keychain"
         "/Library/Keychains/System.keychain"
     + security set-keychain-settings -t 3600 -l /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/Build/IOS/FaceARSample/Development/TempKeychain.keychain
     + security -v unlock-keychain -p A /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/Build/IOS/FaceARSample/Development/TempKeychain.keychain
     unlock-keychain "-p" "A" "/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/Build/IOS/FaceARSample/Development/TempKeychain.keychain"
     + security import /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/Remote/FaceARSample/IOS/Development/Certificate.p12 -P A -k /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/Build/IOS/FaceARSample/Development/TempKeychain.keychain -T /usr/bin/codesign -T /usr/bin/security -t agg
     1 identity imported.
     + security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k A -D 'iPhone Developer: Zach Taylor (JK7CNRCRF8)' -t private /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/Build/IOS/FaceARSample/Development/TempKeychain.keychain
     keychain: "/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/Build/IOS/FaceARSample/Development/TempKeychain.keychain"
     version: 256
     class: 0x00000010
     attributes:
         0x00000000 <uint32>=0x00000010
         0x00000001 <blob>="{5460AEA8-3606-480D-ACE0-304B901D34E8}"
         0x00000002 <blob>=<NULL>
         0x00000003 <uint32>=0x00000001
         0x00000004 <uint32>=0x00000000
         0x00000005 <uint32>=0x00000000
         0x00000006 <blob>=0x15BAE669A5B5688C3089D4B15ACBBCCC59152137  "\025\272\346i\245\265h\2140\211\324\261Z\313\274\314Y\025!7"
         0x00000007 <blob>=<NULL>
         0x00000008 <blob>=0x7B38373139316361322D306663392D313164342D383439612D3030303530326235323132327D00  "{87191ca2-0fc9-11d4-849a-000502b52122}\000"
         0x00000009 <uint32>=0x0000002A  "\000\000\000*"
         0x0000000A <uint32>=0x00000800
         0x0000000B <uint32>=0x00000800
         0x0000000C <blob>=0x0000000000000000
         0x0000000D <blob>=0x0000000000000000
         0x0000000E <uint32>=0x00000001
         0x0000000F <uint32>=0x00000001
         0x00000010 <uint32>=0x00000001
         0x00000011 <uint32>=0x00000000
         0x00000012 <uint32>=0x00000001
         0x00000013 <uint32>=0x00000001
         0x00000014 <uint32>=0x00000001
         0x00000015 <uint32>=0x00000001
         0x00000016 <uint32>=0x00000001
         0x00000017 <uint32>=0x00000001
         0x00000018 <uint32>=0x00000001
         0x00000019 <uint32>=0x00000001
         0x0000001A <uint32>=0x00000001
     + CERT_IDENTITY='iPhone Developer: Zach Taylor (JK7CNRCRF8)'
     + CODE_SIGN_IDENTITY='iPhone Developer: Zach Taylor (JK7CNRCRF8)'
     + CODE_SIGN_KEYCHAIN=/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/Build/IOS/FaceARSample/Development/TempKeychain.keychain
     + /usr/bin/xcrun /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -workspace /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Face32_IOS.xcworkspace -configuration Development -scheme Face32 -sdk iphoneos -destination generic/platform=iOS DEVELOPMENT_TEAM=6NRT2UZVCY 'CODE_SIGN_IDENTITY=iPhone Developer: Zach Taylor (JK7CNRCRF8)' PROVISIONING_PROFILE_SPECIFIER=61d29836-797a-4335-8169-9d9fc671bba3
     Build settings from command line:
         CODE_SIGN_IDENTITY = iPhone Developer: Zach Taylor (JK7CNRCRF8)
         DEVELOPMENT_TEAM = 6NRT2UZVCY
         PROVISIONING_PROFILE_SPECIFIER = 61d29836-797a-4335-8169-9d9fc671bba3
         SDKROOT = iphoneos12.1
 
     2019-03-05 13:10:21.350 xcodebuild[47657:2667674] +dataWithFirstBytes:1024 ofFile:"/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Config/DefaultEditor.ini" failed, errno = 2
     2019-03-05 13:10:22.465 xcodebuild[47657:2667674] +dataWithFirstBytes:1024 ofFile:"/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/UE_4.21/Engine/Config/BaseEditorLayout.ini" failed, errno = 2
     2019-03-05 13:10:22.521 xcodebuild[47657:2667674] +dataWithFirstBytes:1024 ofFile:"/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/UE_4.21/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/alembic/houdini/SOP_AlembicIn/OPalembic/Object_1alembicarchive/Help" failed, errno = 2
     2019-03-05 13:10:22.524 xcodebuild[47657:2667674] +dataWithFirstBytes:1024 ofFile:"/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/UE_4.21/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/alembic/houdini/SOP_AlembicIn/OPalembic/Object_1alembicxform/Help" failed, errno = 2
     2019-03-05 13:10:22.823 xcodebuild[47657:2667674] +dataWithFirstBytes:1024 ofFile:"C:\UE_4.21\Engine\Plugins\Experimental\AlembicImporter\Source\ThirdParty\Alembic\hdf5\tools\testfiles\tmulti-g.h5" failed, errno = 2
     2019-03-05 13:10:22.833 xcodebuild[47657:2667674] +dataWithFirstBytes:1024 ofFile:"/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/UE_4.21/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/hdf5/tools/testfiles/tnoddlfile.ddl" failed, errno = 2
     2019-03-05 13:10:22.866 xcodebuild[47657:2667674] +dataWithFirstBytes:1024 ofFile:"/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/UE_4.21/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/hdf5/tools/testfiles/twithddlfile.ddl" failed, errno = 2
     Prepare build
     note: Using legacy build system
 
     === BUILD TARGET Face32 OF PROJECT Face32 WITH CONFIGURATION Development ===
 
     Check dependencies
 
     ProcessInfoPlistFile /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/Info.plist /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/IOS/FaceARSample-Info.plist
         cd /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/ProjectFilesIOS
         export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/UE_4.21/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/Mono/Mac/bin:/usr/bin:/bin:/usr/sbin:/sbin"
         builtin-infoPlistUtility /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/IOS/FaceARSample-Info.plist -genpkginfo /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/PkgInfo -expandbuildsettings -format xml -platform iphoneos -o /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/Info.plist
 
     ProcessProductPackaging /Users/zachtaylor/Library/MobileDevice/Provisioning\ Profiles/Face32.mobileprovision /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/embedded.mobileprovision
         cd /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/ProjectFilesIOS
         export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/UE_4.21/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/Mono/Mac/bin:/usr/bin:/bin:/usr/sbin:/sbin"
         builtin-productPackagingUtility /Users/zachtaylor/Library/MobileDevice/Provisioning\ Profiles/Face32.mobileprovision -o /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app/embedded.mobileprovision
 
     Touch /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app
         cd /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/ProjectFilesIOS
         export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/UE_4.21/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/Mono/Mac/bin:/usr/bin:/bin:/usr/sbin:/sbin"
         /usr/bin/touch -c /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app
 
     CodeSign /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app
         cd /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/ProjectFilesIOS
         export CODESIGN_ALLOCATE=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate
         export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/UE_4.21/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/Mono/Mac/bin:/usr/bin:/bin:/usr/sbin:/sbin"
 
     Signing Identity:     "iPhone Developer: Zach Taylor (JK7CNRCRF8)"
     Provisioning Profile: "rec"
                           (61d29836-797a-4335-8169-9d9fc671bba3)
 
         /usr/bin/codesign --force --sign 261423FCDC61F9B6ACEFFF3FF77EF8FDCED43DE0 --entitlements /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/ProjectFilesIOS/build/Face32.build/Development-iphoneos/Face32.build/FaceARSample.app.xcent --timestamp=none /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app
 
     Validate /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app
         cd /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/ProjectFilesIOS
         export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/UE_4.21/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/Mono/Mac/bin:/usr/bin:/bin:/usr/sbin:/sbin"
         export PRODUCT_TYPE=com.apple.product-type.application
         builtin-validationUtility /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Binaries/IOS/Payload/FaceARSample.app
 
     ** BUILD SUCCEEDED **
 
     + security delete-keychain /Users/zachtaylor/UE4/Builds/DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal_Projects/Face32/Intermediate/Build/IOS/FaceARSample/Development/TempKeychain.keychain
     Deploying FaceARSample IOS Development...
     1 GameName: FaceARSample, ProjectName: Face32
     IOSPlugin: Plugins/Runtime/AppleARKit/Source/AppleARKit/AppleARKit_IOS_UPL.xml
     UPL: ../Plugins/Runtime/AppleARKit/Source/AppleARKit/AppleARKit_IOS_UPL.xml
     UPL Init: None
     AppleARKit adding arkit requirement and camera permission to plist...
     Total build time: 28.17 seconds (Local executor: 7.22 seconds)
   [Remote] Downloading C:\Users\Zach\Documents\Unreal Projects\Face32\Intermediate\Remote\FaceARSample\IOS\Development\Manifest.xml
   [Remote] Downloading build products
     receiving file list ... done
     Binaries/
     Binaries/IOS/
     Binaries/IOS/FaceARSample
     Binaries/IOS/FaceARSample.stub
     Binaries/IOS/FaceARSample.target
     Binaries/IOS/Payload/
     Binaries/IOS/Payload/FaceARSample.app/
     Binaries/IOS/Payload/FaceARSample.app/AppIcon20x20@2x.png
     Binaries/IOS/Payload/FaceARSample.app/AppIcon20x20@2x~ipad.png
     Binaries/IOS/Payload/FaceARSample.app/AppIcon20x20@3x.png
     Binaries/IOS/Payload/FaceARSample.app/AppIcon20x20~ipad.png
     Binaries/IOS/Payload/FaceARSample.app/AppIcon29x29@2x.png
     Binaries/IOS/Payload/FaceARSample.app/AppIcon29x29@2x~ipad.png
     Binaries/IOS/Payload/FaceARSample.app/AppIcon29x29@3x.png
     Binaries/IOS/Payload/FaceARSample.app/AppIcon29x29~ipad.png
     Binaries/IOS/Payload/FaceARSample.app/AppIcon40x40@2x.png
     Binaries/IOS/Payload/FaceARSample.app/AppIcon40x40@2x~ipad.png
     Binaries/IOS/Payload/FaceARSample.app/AppIcon40x40@3x.png
     Binaries/IOS/Payload/FaceARSample.app/AppIcon40x40~ipad.png
     Binaries/IOS/Payload/FaceARSample.app/AppIcon60x60@2x.png
     Binaries/IOS/Payload/FaceARSample.app/AppIcon76x76@2x~ipad.png
     Binaries/IOS/Payload/FaceARSample.app/AppIcon76x76~ipad.png
     Binaries/IOS/Payload/FaceARSample.app/AppIcon83.5x83.5@2x~ipad.png
     Binaries/IOS/Payload/FaceARSample.app/Assets.car
 
     sent 166659 bytes  received 205063 bytes  82604.89 bytes/sec
     total size is 260605540  speedup is 701.08
     receiving file list ... done
     UBT-FaceARSample-IOS-Development_Remote.txt
 
     sent 42 bytes  received 5633 bytes  11350.00 bytes/sec
     total size is 44616  speedup is 7.86
   [Remote] Writing C:\Users\Zach\Documents\Unreal Projects\Face32\Intermediate\Build\Manifest.xml
 Took 57.531004s to run UnrealBuildTool.exe, ExitCode=0
 ********** BUILD COMMAND COMPLETED **********
 ********** COOK COMMAND STARTED **********
 HasMapsToCook FaceTrackingMap_Simplified
 Params.HasMapsToCook FaceTrackingMap_Simplified
 Running UE4Editor Cook for project C:\Users\Zach\Documents\Unreal Projects\Face32\Face32.uproject
 Commandlet log file is C:\UE_4.21\Engine\Programs\AutomationTool\Saved\Cook-2019.03.05-13.10.31.txt
 Running: C:\UE_4.21\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Zach\Documents\Unreal Projects\Face32\Face32.uproject" -run=Cook -Map=FaceTrackingMap_Simplified -TargetPlatform=IOS -fileopenlog -unversioned -compressed -abslog=C:\UE_4.21\Engine\Programs\AutomationTool\Saved\Cook-2019.03.05-13.10.31.txt -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output
   LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
   LogInit: Display: Running engine for game: Face32
   LogStreaming: Display: Took  0.112s to configure plugins.
   LogStreaming: Display: Took  0.000s to delete old logs.
   LogHAL: Display: Platform has ~ 24 GB [25709068288 / 34359738368 / 24], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
   LogStreaming: Display: Took  0.423s to InitEngineTextLocalization.
   LogTemp: Display: Loaded TP AllDesktopTargetPlatform
   LogTemp: Display: Loaded TP MacClientTargetPlatform
   LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
   LogTemp: Display: Loaded TP MacServerTargetPlatform
   LogTemp: Display: Loaded TP MacTargetPlatform
   LogTemp: Display: Loaded TP WindowsClientTargetPlatform
   LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
   LogTemp: Display: Loaded TP WindowsServerTargetPlatform
   LogTemp: Display: Loaded TP WindowsTargetPlatform
   LogTemp: Display: Loaded TP AndroidTargetPlatform
   LogTemp: Display: Loaded TP AndroidTargetPlatform
   LogTemp: Display: Loaded TP AndroidTargetPlatform
   LogTemp: Display: Loaded TP AndroidTargetPlatform
   LogTemp: Display: Loaded TP AndroidTargetPlatform
   LogTemp: Display: Loaded TP AndroidTargetPlatform
   LogTemp: Display: Loaded TP AndroidTargetPlatform
   LogTemp: Display: Loaded TP AndroidTargetPlatform
   LogTemp: Display: Loaded TP AndroidTargetPlatform
   LogTemp: Display: Loaded TP AndroidTargetPlatform
   LogTemp: Display: Loaded TP AndroidTargetPlatform
   LogTemp: Display: Loaded TP AndroidTargetPlatform
   LogTemp: Display: Loaded TP AndroidTargetPlatform
   LogTemp: Display: Loaded TP AndroidTargetPlatform
   LogTemp: Display: Loaded TP AndroidTargetPlatform
   LogTemp: Display: Loaded TP AndroidTargetPlatform
   LogTemp: Display: Loaded TP AndroidTargetPlatform
   LogTemp: Display: Loaded TP AndroidTargetPlatform
   LogTemp: Display: Loaded TP HTML5TargetPlatform
   LogTemp: Display: Loaded TP IOSTargetPlatform
   LogTemp: Display: Loaded TP IOSTargetPlatform
   LogTemp: Display: Loaded TP TVOSTargetPlatform
   LogTemp: Display: Loaded TP TVOSTargetPlatform
   LogTemp: Display: Loaded TP LinuxClientTargetPlatform
   LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
   LogTemp: Display: Loaded TP LinuxServerTargetPlatform
   LogTemp: Display: Loaded TP LinuxTargetPlatform
   LogTemp: Display: Loaded TP LuminTargetPlatform
   LogTemp: Display: Loaded TP LuminTargetPlatform
   LogTargetPlatformManager: Display: Building Assets For IOS
   LogShaderCompilers: Display: Using Local Shader Compiler.
   LogDerivedDataCache: Display: Max Cache Size: 512 MB
   LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Zach/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
   LogDerivedDataCache: Display: Pak cache opened for reading ../../../../Users/Zach/Documents/Unreal Projects/Face32/DerivedDataCache/Compressed.ddp.
   LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
   LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
   LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
   LogCook: Display: Mobile HDR setting 0
   LogCook: Display: Creating asset registry
   LogCook: Display: Discovering localized assets
   LogCook: Display: Cooked content cleared for platform IOS
   LogCook: Display: Unable to read previous cook inisettings for platform IOS invalidating cook
   LogCook: Display: Sandbox cleanup took 0.198 seconds for platforms IOS  iterative false
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   LogCook: Display: Cooked packages 260 Packages Remain 40 Total 300
   LogCook: Display: Cooked packages 260 Packages Remain 39 Total 299
   LogCook: Display: Cooked packages 260 Packages Remain 38 Total 298
   LogCook: Display: Cooked packages 260 Packages Remain 37 Total 297
   LogCook: Display: Cooked packages 260 Packages Remain 36 Total 296
   LogCook: Display: Cooked packages 260 Packages Remain 35 Total 295
   LogCook: Display: Cooked packages 260 Packages Remain 34 Total 294
   LogCook: Display: Cooked packages 260 Packages Remain 33 Total 293
   LogCook: Display: Cooked packages 260 Packages Remain 32 Total 292
   LogCook: Display: Cooked packages 260 Packages Remain 31 Total 291
   LogCook: Display: Cooked packages 260 Packages Remain 30 Total 290
   LogCook: Display: Cooked packages 260 Packages Remain 29 Total 289
   LogCook: Display: Cooked packages 260 Packages Remain 28 Total 288
   LogCook: Display: Cooked packages 260 Packages Remain 27 Total 287
   LogCook: Display: Cooked packages 260 Packages Remain 26 Total 286
   LogCook: Display: Cooked packages 260 Packages Remain 25 Total 285
   LogCook: Display: Cooked packages 260 Packages Remain 24 Total 284
   LogCook: Display: Cooked packages 260 Packages Remain 23 Total 283
   LogCook: Display: Cooked packages 260 Packages Remain 22 Total 282
   LogCook: Display: Cooked packages 260 Packages Remain 21 Total 281
   LogCook: Display: Cooked packages 260 Packages Remain 20 Total 280
   LogCook: Display: Cooked packages 260 Packages Remain 19 Total 279
   LogCook: Display: Cooked packages 260 Packages Remain 18 Total 278
   LogCook: Display: Cooked packages 260 Packages Remain 17 Total 277
   LogCook: Display: Cooked packages 260 Packages Remain 16 Total 276
   LogCook: Display: Cooked packages 260 Packages Remain 15 Total 275
   LogCook: Display: Cooked packages 260 Packages Remain 14 Total 274
   LogCook: Display: Cooked packages 260 Packages Remain 13 Total 273
   LogCook: Display: Cooked packages 260 Packages Remain 12 Total 272
   LogCook: Display: Cooked packages 260 Packages Remain 11 Total 271
   LogCook: Display: Cooked packages 260 Packages Remain 10 Total 270
   LogCook: Display: Cooked packages 260 Packages Remain 9 Total 269
   LogCook: Display: Cooked packages 260 Packages Remain 8 Total 268
   LogCook: Display: Cooked packages 260 Packages Remain 7 Total 267
   LogCook: Display: Cooked packages 260 Packages Remain 6 Total 266
   LogCook: Display: Cooked packages 260 Packages Remain 5 Total 265
   LogCook: Display: Cooked packages 260 Packages Remain 4 Total 264
   LogCook: Display: Cooked packages 260 Packages Remain 3 Total 263
   LogCook: Display: Cooked packages 260 Packages Remain 2 Total 262
   LogCook: Display: Cooked packages 260 Packages Remain 1 Total 261
   LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
   LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
   LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
   LogAssetRegistryGenerator: Display: Saving asset registry.
   LogAssetRegistryGenerator: Display: Generated asset registry num assets 258, size is 120.92kb
   LogAssetRegistryGenerator: Display: Done saving asset registry.
   LogCook: Display: Cook by the book total time in tick 2.550877s total time 4.039929
   LogCook: Display: Peak Used virtual 584MB Peak Used physical 568MB
   LogCook: Display: Hierarchy Timer Information:
   LogCook: Display:   Root: 0.000s (0)
   LogCook: Display:     StartCookByTheBookTime: 1.388s (1)
   LogCook: Display:       GenerateAssetRegistryTime: 0.215s (1)
   LogCook: Display:       CleanSandboxTime: 0.198s (1)
   LogCook: Display:         ProcessingAccessedStrings: 0.013s (1)
   LogCook: Display:       CollectFilesToCook: 0.474s (1)
   LogCook: Display:         CookModificationDelegate: 0.000s (1)
   LogCook: Display:         SearchForPackageOnDisk: 0.253s (1)
   LogCook: Display:         GeneratePackageNames: 0.000s (1)
   LogCook: Display:       GenerateLongPackageName: 0.001s (1)
   LogCook: Display:     TickCookOnTheSide: 2.509s (34)
   LogCook: Display:       LoadPackage: 0.598s (34)
   LogCook: Display:       CallBeginCacheForCookedPlatformData: 0.067s (34)
   LogCook: Display:       PostLoadPackageFixup: 0.000s (34)
   LogCook: Display:       SavingPackages: 1.842s (16)
   LogCook: Display:         PrecachePlatformDataForNextPackage: 0.001s (257)
   LogCook: Display:         PrecachePlatformDataForNextNextPackage: 0.447s (251)
   LogCook: Display:         SaveCookedPackage: 1.380s (260)
   LogCook: Display:           LoadPackage: 0.001s (260)
   LogCook: Display:           GEditorSavePackage: 1.367s (260)
   LogCook: Display:             ConvertingBlueprints: 0.010s (260)
   LogCook: Display:             VerifyCanCookPackage: 0.001s (258)
   LogCook: Display:         ClearAllCachedCookedPlatformData: 0.002s (260)
   LogCook: Display:         EnqueueUnsavedPackages: 0.000s (4)
   LogCook: Display:     GeneratingBlueprintAssets: 0.005s (1)
   LogCook: Display:     SavingCurrentIniSettings: 0.046s (1)
   LogCook: Display:       ProcessingAccessedStrings: 0.013s (1)
   LogCook: Display:     SavingAssetRegistry: 0.045s (1)
   LogCook: Display:       BuildChunkManifest: 0.013s (1)
   LogCook: Display:       SaveManifests: 0.000s (1)
   LogCook: Display:       SaveRealAssetRegistry: 0.026s (1)
   LogCook: Display:       WriteCookerOpenOrder: 0.007s (1)
   LogSavePackage: Display: Took 0.007792s to verify the EDL loading graph.
   LogCookCommandlet: Display: Misc Cook Stats
   LogCookCommandlet: Display: ===============
   LogCookCommandlet: Display: ShaderCompiler
   LogCookCommandlet: Display:     BlockingTimeSec=0.000001
   LogCookCommandlet: Display:     AsyncCompileTimeSec=0.000000
   LogCookCommandlet: Display:     GlobalBeginCompileShaderTimeSec=0.000000
   LogCookCommandlet: Display:     GlobalBeginCompileShaderCalls=0
   LogCookCommandlet: Display:     ProcessAsyncResultsTimeSec=0.000058
   LogCookCommandlet: Display: GlobalShader.Misc
   LogCookCommandlet: Display:     ShadersCompiled=0
   LogCookCommandlet: Display: MeshMaterial.Misc
   LogCookCommandlet: Display:     ShadersCompiled=0
   LogCookCommandlet: Display: MaterialShader.Misc
   LogCookCommandlet: Display:     ShadersCompiled=0
   LogCookCommandlet: Display: Package.Load
   LogCookCommandlet: Display:     NumPackagesLoaded=145
   LogCookCommandlet: Display:     LoadPackageTimeSec=1.121459
   LogCookCommandlet: Display: Package.Save
   LogCookCommandlet: Display:     NumPackagesSaved=260
   LogCookCommandlet: Display:     SavePackageTimeSec=1.344470
   LogCookCommandlet: Display:     TagPackageExportsPresaveTimeSec=0.174840
   LogCookCommandlet: Display:     TagPackageExportsTimeSec=0.107940
   LogCookCommandlet: Display:     ResetLoadersForSaveTimeSec=0.000734
   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithOuter=0.002758
   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithMarks=0.000178
   LogCookCommandlet: Display:     SerializeImportsTimeSec=0.000000
   LogCookCommandlet: Display:     SortExportsSeekfreeInnerTimeSec=0.112912
   LogCookCommandlet: Display:     SerializeExportsTimeSec=0.192859
   LogCookCommandlet: Display:     SerializeBulkDataTimeSec=0.242970
   LogCookCommandlet: Display:     AsyncWriteTimeSec=0.223688
   LogCookCommandlet: Display:     MBWritten=160.176980
   LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
   LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
   LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
   LogCookCommandlet: Display: Package.DiffTotal
   LogCookCommandlet: Display:     NumberOfDifferentPackages=0
   LogCookCommandlet: Display:     DifferentPackagesSizeMB=0.000000
   LogCookCommandlet: Display:     NumberOfDifferencesInPackages=0
   LogCookCommandlet: Display:     PackageDifferencesSizeMB=0.000000
   LogCookCommandlet: Display:
   LogCookCommandlet: Display: Cook Profile
   LogCookCommandlet: Display: ============
   LogCookCommandlet: Display:  0.CookWallTimeSec=10.442745
   LogCookCommandlet: Display:  0. 0.StartupWallTimeSec=6.374623
   LogCookCommandlet: Display:  0. 1.CookByTheBookTimeSec=4.068095
   LogCookCommandlet: Display:  0. 1. 0.StartCookByTheBookTimeSec=1.388158
   LogCookCommandlet: Display:  0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000026
   LogCookCommandlet: Display:  0. 1. 1.TickCookOnTheSideTimeSec=2.654470
   LogCookCommandlet: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=0.598713
   LogCookCommandlet: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=1.379779
   LogCookCommandlet: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
   LogCookCommandlet: Display:  0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.512930
   LogCookCommandlet: Display:  0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.011360
   LogCookCommandlet: Display:  0. 1. 2.TickLoopGCTimeSec=0.000000
   LogCookCommandlet: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000150
   LogCookCommandlet: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000010
   LogCookCommandlet: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000022
   LogCookCommandlet: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000003
   LogCookCommandlet: Display:
   LogCookCommandlet: Display: DDC Summary Stats
   LogCookCommandlet: Display: =================
   LogCookCommandlet: Display: TotalGetHits  =       790
   LogCookCommandlet: Display: TotalGets     =       790
   LogCookCommandlet: Display: TotalGetHitPct=  1.000000
   LogCookCommandlet: Display: LocalGetHitPct=  0.825316
   LogCookCommandlet: Display: SharedGetHitPct=  0.000000
   LogCookCommandlet: Display: OtherGetHitPct=  0.174684
   LogCookCommandlet: Display: GetMissPct    =  0.000000
   LogCookCommandlet: Display: TotalPutHits  =         0
   LogCookCommandlet: Display: TotalPuts     =         0
   LogCookCommandlet: Display: TotalPutHitPct= -nan(ind)
   LogCookCommandlet: Display: PutMissPct    = -nan(ind)
   LogCookCommandlet: Display:
   LogCookCommandlet: Display: DDC Resource Stats
   LogCookCommandlet: Display: =======================================================================================================
   LogCookCommandlet: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
   LogCookCommandlet: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
   LogCookCommandlet: Display: Texture (Streaming)                             0.16                   0.00             0         65.06
   LogCookCommandlet: Display: MaterialShader                                  0.12                   0.12             0         18.34
   LogCookCommandlet: Display: StaticMesh                                      0.05                   0.05             0          3.89
   LogCookCommandlet: Display: Texture (Inline)                                0.01                   0.01             0         66.78
   LogCookCommandlet: Display: PhysX (BodySetup)                               0.01                   0.01             0          2.64
   LogCookCommandlet: Display: SkeletalMesh                                    0.01                   0.01             0          2.00
   LogCookCommandlet: Display: GlobalShader                                    0.00                   0.00             0          0.82
   LogCookCommandlet: Display: NavCollision                                    0.00                   0.00             0          0.03
   LogCookCommandlet: Display: SoundWave                                       0.00                   0.00             0          0.05
   LogInit: Display:
   LogInit: Display: Success - 0 error(s), 0 warning(s)
   LogInit: Display:
 
   Execution of commandlet took:  4.08 seconds
   LogShaderCompilers: Display: Shaders left to compile 0
 Took 11.0302798s to run UE4Editor-Cmd.exe, ExitCode=0
 ********** COOK COMMAND COMPLETED **********
 ********** STAGE COMMAND STARTED **********
 Creating UE4CommandLine.txt
 Creating Staging Manifest...
 CookPlat IOS, this IOSPlatform
 IOSPlugin: Plugins/Runtime/AppleARKit/Source/AppleARKit/AppleARKit_IOS_UPL.xml
 UPL: Engine\Plugins/Runtime/AppleARKit/Source/AppleARKit/AppleARKit_IOS_UPL.xml
 UPL Init: None
 AppleARKit adding arkit requirement and camera permission to plist...
 Excluding config file C:\UE_4.21\Engine\Config\BaseEditor.ini
 Excluding config file C:\UE_4.21\Engine\Config\BaseEditorKeyBindings.ini
 Excluding config file C:\UE_4.21\Engine\Config\BaseEditorLayout.ini
 Excluding config file C:\UE_4.21\Engine\Config\BaseEditorPerProjectUserSettings.ini
 Excluding config file C:\UE_4.21\Engine\Config\BaseEditorSettings.ini
 Excluding config file C:\UE_4.21\Engine\Config\BaseLightmass.ini
 Excluding config file C:\UE_4.21\Engine\Config\Localization\Category.ini
 Excluding config file C:\UE_4.21\Engine\Config\Localization\Editor.ini
 Excluding config file C:\UE_4.21\Engine\Config\Localization\EditorTutorials.ini
 Excluding config file C:\UE_4.21\Engine\Config\Localization\Engine.ini
 Excluding config file C:\UE_4.21\Engine\Config\Localization\Keywords.ini
 Excluding config file C:\UE_4.21\Engine\Config\Localization\PortableObjectExport.ini
 Excluding config file C:\UE_4.21\Engine\Config\Localization\PortableObjectImport.ini
 Excluding config file C:\UE_4.21\Engine\Config\Localization\PropertyNames.ini
 Excluding config file C:\UE_4.21\Engine\Config\Localization\RepairData.ini
 Excluding config file C:\UE_4.21\Engine\Config\Localization\ResourceFileGen.ini
 Excluding config file C:\UE_4.21\Engine\Config\Localization\ToolTips.ini
 Excluding config file C:\UE_4.21\Engine\Config\Localization\WordCount.ini
 Excluding config file C:\Users\Zach\Documents\Unreal Projects\Face32\Config\DefaultEditor.ini
 Cleaning Stage Directory: C:\Users\Zach\Documents\Unreal Projects\Face32\Saved\StagedBuilds\IOS
 Copying NonUFSFiles to staging directory: C:\Users\Zach\Documents\Unreal Projects\Face32\Saved\StagedBuilds\IOS
 Copying DebugFiles to staging directory: C:\Users\Zach\Documents\Unreal Projects\Face32\Saved\StagedBuilds\IOS
 Copying UFSFiles to staging directory: C:\Users\Zach\Documents\Unreal Projects\Face32\Saved\StagedBuilds\IOS
 Running: C:\UE_4.21\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Backup -file "C:\Users\Zach\Documents\Unreal Projects\Face32\Saved\StagedBuilds\IOS\Manifest_UFSFiles_IOS.txt" -file "C:\Users\Zach\Documents\Unreal Projects\Face32\Saved\StagedBuilds\IOS\Manifest_NonUFSFiles_IOS.txt" -bundle com.zacphone.zach
   [deploy] Created deployment server.
   [DD] Trying to connect to mobile device running iOS ...
   [DD] Mobile Device 'Zach's iPhone' connected
   Failed to connect to bundle 'com.zacphone.zach' with Unknown error 0xE80000B7
   [DD]  ... File to be written 'C:\Users\Zach\Documents\Unreal Projects\Face32\Saved\StagedBuilds\IOS\Zach's iPhone_Manifest_UFSFiles_IOS.txt'
   [DD]  ... File to be written 'C:\Users\Zach\Documents\Unreal Projects\Face32\Saved\StagedBuilds\IOS\Zach's iPhone_Manifest_NonUFSFiles_IOS.txt'
   [DD]  ... Error: Failed to connect to bundle 'com.zacphone.zach'
   [DD]
   Exiting.
 Took 2.137491s to run DeploymentServer.exe, ExitCode=1
 ********** STAGE COMMAND COMPLETED **********
 ********** PACKAGE COMMAND STARTED **********
 Package C:\Users\Zach\Documents\Unreal Projects\Face32\Face32.uproject
 Running: C:\UE_4.21\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage "C:\Users\Zach\Documents\Unreal Projects\Face32\Face32.uproject" -config Development -schemename Face32 -schemeconfig "Development" -sign -codebased -stagedir "C:\Users\Zach\Documents\Unreal Projects\Face32\Saved\StagedBuilds\IOS" -project "C:\Users\Zach\Documents\Unreal Projects\Face32\Face32.uproject" -provision "Face32.mobileprovision" -certificate "iPhone Developer: Zach Taylor (JK7CNRCRF8)"
   Executing iPhonePackager RepackageFromStage C:\Users\Zach\Documents\Unreal Projects\Face32\Face32.uproject -config Development -schemename Face32 -schemeconfig Development -sign -codebased -stagedir C:\Users\Zach\Documents\Unreal Projects\Face32\Saved\StagedBuilds\IOS -project C:\Users\Zach\Documents\Unreal Projects\Face32\Face32.uproject -provision Face32.mobileprovision -certificate iPhone Developer: Zach Taylor (JK7CNRCRF8)
   CWD: C:\UE_4.21\Engine\Binaries\DotNET\IOS
   Initial Dir: C:\UE_4.21
   Env CWD: C:\UE_4.21\Engine\Binaries\DotNET\IOS
   BranchPath = DESKTOP-JGLVUVB/C/UE_4.21/Engine/Binaries --- GameBranchPath = DESKTOP-JGLVUVB/C/Users/Zach/Documents/Unreal Projects/Face32/Binaries
 
   ----------
   Executing command 'Clean' ...
   Cleaning temporary files from PC ...
    ... cleaning: C:\Users\Zach\Documents\Unreal Projects\Face32\Intermediate\IOS-Deploy\Face32\Development\
 
   IPP ERROR: Failed to find stub IPA 'C:\Users\Zach\Documents\Unreal Projects\Face32\Binaries\IOS\Face32.stub'
 Took 0.1223699s to run IPhonePackager.exe, ExitCode=1
 ERROR: Command failed (Result:1): C:\UE_4.21\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage "C:\Users\Zach\Documents\Unreal Projects\Face32\Face32.uproject" -config Development -schemename Face32 -schemeconfig "Development" -sign -codebased -stagedir "C:\Users\Zach\Documents\Unreal Projects\Face32\Saved\StagedBuilds\IOS" -project "C:\Users\Zach\Documents\Unreal Projects\Face32\Face32.uproject" -provision "Face32.mobileprovision" -certificate "iPhone Developer: Zach Taylor (JK7CNRCRF8)". See logfile for details: 'IPhonePackager-2019.03.05-13.10.49.txt'
        (see C:\Users\Zach\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_4.21\Log.txt for full exception trace)
 AutomationTool exiting with ExitCode=1 (Error_Unknown)
 BUILD FAILED
 
 

Product Version: UE 4.21
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asked Mar 06 '19 at 01:19 PM in Packaging & Deployment

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VirtualBread
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