Change color(spread) based on hit location
Think of a drop of water falling into a pond.
I created a cube that changes its color when the player steps in it. Here are the blueprints I have so far:
So with this the whole cube begins changing its color at once.
What I am trying to do is simulate, as mentioned, as if it was a drop of water falling on a pond; circular waves from an origin point. That is, where the cube was hit by the player
I wasn't able to associate anything with the content I found with materials. I would really appreciate if someone could enlighten me.
English is not my first language so I am sorry for my mistakes. I hope I could make myself clear. Thanks!
Completed untested but that's the first thing that comes to mind. Should work. Do tell if it does not or misbehaves.
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