TP AttachToComponent Replication Problem

Hi! I’ve been stuck with this issue for a bit now, i can’t seem to wrap my head around it atm.

The problem i can’t seem figure out is the weapon does not appear to attach to other clients, only for the server.
Included below a video displaying the problem:

Left view is Server, Right view is Client

[Video - YouTube][1]

Ignore the lacking animations, those have been fixed.

Heres how the attachment BP for the weapon is setup

I’m not entire sure whats wrong here, any pointers are appreciated.
I’ve read some other people talking about similar issues, most of them are fixing it with workarounds, which is something i don’t really want to do.

edit: i might add that the weapon is a StaticMeshActor, as i had problems replicating physics simulation using a regular actor with a static mesh component.