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How to use the return value of an anim Montage?

I want to do something right after an animation is finished. But how can I use the return value? When I plug it into the delay time it wont work. As the animation is first played and than the sequence time is used as delay. :/

How can I be sure to fire an event once an animation is over?

Im still wondering what the return value should be used for when it can not be used to fire an event after its played. alt text

Animation is 4.1 seconds, but with the return value plugged into a delay node it takes 8.2 seconds. WHY?

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asked Mar 05 '19 at 11:09 PM in Blueprint Scripting

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KOCGI
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I use a similar setup on my project. On my setup 'Montage Play' returns instantly. Have you selected 'Montage Length' as the Return Value Type?

Montage Play connected to Delay

Also, can you explain on what type of animation you want to do that setup?

Cheers

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answered Mar 09 '19 at 04:58 PM

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Elou44
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