Validation causes Crash
Working with pointers in Unreal, I quickly got into the habit of validating them before using them. In a project with lots of spawned and deleted Actors the validation itself crashes my game. How would I resolve this?
Thank you and best regards, Simon
asked Mar 06 '19 at 07:49 AM in C++ Programming
I've added UPROPERTY() to the variable.I'll mark this as answered if further testing shows that the crash is gone.
answered Mar 06 '19 at 12:59 PM
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