Dynamic lighting using emissive materials
I have a so called 'emitter' that uses LineTrace to spawn a 'Lightray' - now that ray is a pipe like mesh with an emissive material applied to it. I can reflect the ray using some mirrors (game mechanics, irrelevant, but that'd be the main idea of the game).
I have enabled dynamic lighting in the material, got a LPV (LightPropagationVolume), a directional light that injects light into the LPV, and the ray still doesn't light the surroundings no matter where it's spawned / reflected.
Is dynamic lighting using LPV broken in 4.21 or what? Any help would be appreciated. Thanks!
asked Mar 06 '19 at 09:55 AM in Blueprint Scripting
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