Loss of quality while moving

Greetings,

I’m working on a simple game with a top down view.
In the game my character can shoot projectiles as you can see in the following image:

13541-notmoving.png

That looks relatively OK but once I start moving my character (and camera) the view begins to look smeared and less detailed:

13542-moving.png

I was wondering if anyone can shed some light on what is causing the issue?

Thanks.

Probably motion blur. Try turning it off inside your camera or inside a post process volume.

Correct, setting Motion Blur amount to 0 on the camera has fixed the issue for me.
Thank you!