How to Set "Event Track" outside Timeline (not manually from inside the timeline)
So the problem is the following:
I need to customize the event track inside the Timeline based on the Curve assets.
You can create only 3 types of Curve Assets : Float , Vector and Color
And you can only set those 3 Types:
If you set say a Float Curve with similar name as the Event Track inside the Timeline, it will not work. (It does work if say track is a Float track, as it should)
But you can manually input any custom Curve file directly into the Event Track's external curve and it works.
My question is, it is possible to do manually, how can i set it with a function? (Outside of the Timeline node) I need to change Event track based on the specific Curve asset. ):
asked Mar 06 '19 at 10:20 AM in Blueprint Scripting
I don't think this can be done. Think about it, loading an event curve would create extra event pins on the timeline - how would you wire that during run-time?
Actually, no, scratch that. Each curve is a set of events, right? It's been a while. Anyway, I still do not think this can be done.
What if you monitor a float track during TL update and fire events for specific values? Poor man's hackaround event track. Or even get Playback Position and wire it to some switches? Sounds dirty.
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