Emissive Glow not showing on iOS

The glow comes from the bloom. HDR just makes sure there are values higher than 1. Bloom is applied to everything higher than that. So there are 2 possible errors: Either HDR is not working on the device, or the bloom is not working.

I’m testing Particle systems on iOS (iPhone 5 specifically). I’m unable to give emissive glows to show for particles. In the Mobile Preview there is the glowing effect I expect, but once I package it for iOS and run it on iPhone the Materials no longer have any emissiveness/glow to them. (Mobile HDR is enabled). Is this not supported?

Do I need to enable the bloom anywhere for packaging?

Figured it out, in your device profile configuration you need to add:
+CVars=r.BloomQuality=1

for more info on config files.