3D widget replication

Hello

I am making a multiplayer target range shooting game and i need some help. My vision is that both players can modify the values of the 3d widget which is placed in the world. The problem is that if one of the players presses the button on the 3D widget and updates the text, it won’t replicate to the other player. I have tried making custom event which replicates to every player, but it won’t work. The picture is from the widget blueprint (there is currently no functionality on the 3d widget blueprint itself).

Any solution to this ?

You can set your game mode to update the Widget and have it relay the information.

Also, a widget is client side only (I may be wrong about this but this has been my experience)
So any information contained in it cant really be passed to another widget bp without having to first go to the server through the game mode, game instance, or a server owned actor that is replicated.