How do I properly use normals with translucent materials?
I was making some glass and mirror style materials using the translucent materials. I see that when I add a normal map it doesn't show up....is there a way to get normals to still show up with it being translucent?
asked Aug 23 '14 at 10:28 PM in Using UE4
Yes there is. Just turn translucency lighting mode to "TLM Surface" and it works.
answered Aug 24 '14 at 12:50 AM
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