How do I properly use normals with translucent materials?

I was making some glass and mirror style materials using the translucent materials. I see that when I add a normal map it doesn’t show up…is there a way to get normals to still show up with it being translucent?

Thanks guys!!!

Yes there is. Just turn translucency lighting mode to “TLM Surface” and it works.

Excellent. Thank you!

I’ll add that this setting is now referred to as ‘SurfaceTranslucencyVolume’, and appears like this:

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