Incorrect resolution on mobile when launching

Hi,

When i launch my game via the editor on my android device (oneplus one) it starts at a resolution of 720p instead of the native 1080p.

How can i make sure the game always starts at the native resolution on any device?

Same thing happens on iOS, it launches the game at a lower resolution. To change this, you need to add a file called ‘DefaultDeviceProfiles.ini’ inside the ‘Config’ folder of your project.
That file should contain these lines:

[Android_Low DeviceProfile]
+CVars=r.MobileContentScaleFactor=0.5

[Android_Mid DeviceProfile]
+CVars=r.MobileContentScaleFactor=1.0

[Android_High DeviceProfile]
+CVars=r.MobileContentScaleFactor=1.5

You can change the value of ‘MobileContentScaleFactor’ to whatever you like, but these values should be ok.

I suggest downloading the ‘Tappy chicken’ demo and look at it’s ‘DefaultDeviceProfiles.ini’.

Thanks!, I’ve been keeping Tappy Chicken open on my other screen, but didn’t know it also had some configuration hidden in files that aren’t exposed by the editor.

Greetings, @Titirez5 , do you think this post would be answer to my question here:
https://answers.unrealengine.com/questions/454385/crappy-quality-on-mobile-was-fine-on-pc.html
?