Is it possible to directly reference components of other actors in BluePrint?
Hi there, I am new to Unreal but have lots of experience in Unity. I know, it is not the same, but I guess there are ways to achieve the same and I simply do not know how.
So, my question is: Can I set an object reference in the editor to another
I have an Actor BluePrint
In Unity I would simply drag the Actor GoalCounter, which contains the Component
I know I can reference the Actor itself and get the component via
Whats the proper way to do this? So, how can I achive Picture 1 without doing what I did in Picture 3?
Sorry for the long text and thanks for having a look :)
asked Mar 07 '19 at 10:11 AM in Blueprint Scripting
Seems it's not possible right now.
answered May 13 '19 at 05:17 PM
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