[Feature Request] Apply Scale
Dear UE Development Team,
As for me, it would be very convenient if we could somehow apply the scale of a mesh/BP to return it to 1,1,1 without changing the actual size of an actor.
Let's say I've created a model in Blender and exported it into UE and it turned out to be a bit larger than I had expected, so I can scale it down to 0.9,0.9,0.9 and apply scale so that it would be 1,1,1, but the actual size would be 90% of the original by every axis.
Of course if I use my own model I can resize it in Blender and reimport, but if someone gets assets created by someone else it could be really frustrating to resize an actor each time it's added to the scene.
Maybe the same could be done with Rotation, I think in some cases that might be useful.
Thank you in advance for considering.
asked Mar 07 '19 at 01:46 PM in Using UE4
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