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Hi Eceryone! I'm trying to follow this tutorial, about an fps controller: https://wiki.unrealengine.com/First_Person_Shooter_C%2B%2B_Tutorial

And when coding the movements

     if ((Controller != NULL) && (value != 0.0f))
         // find out which way is forward
         FRotator Rotation = Controller->GetControlRotation();
         // Limit pitch when walking or falling
         if (CharacterMovement->IsMovingOnGround() || CharacterMovement->IsFalling())
             Rotation.Pitch = 0.0f;
         // add movement in that direction
         const FVector Direction = FRotationMatrix(Rotation).GetScaledAxis(EAxis::X);
         AddMovementInput(Direction, value);

I'm having troubles with CharacterMovement (I have my own class AFPSCharacter : public ACharacter ) Who inherits from ACharacter, but the CharacterMovements seem to be Private, and if i use the getter GetCharacterMovementComponent, it returns a PawnCharacterMovement.

How could i fix this code? Any hints would be really appreciated! Thanks in advance!

Product Version: UE 4.18
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asked Mar 07 '19 at 04:44 PM in C++ Programming

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Hi CalaveraX,

The proper getter to get the Character Movement component of a Character is GetCharacterMovement(), not GetCharacterMovementComponent().

Hope it helps.

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answered Mar 07 '19 at 05:59 PM

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avatar image CalaveraX Mar 07 '19 at 06:04 PM

That gives me an error (My visual studio is in spanish, so i'm not sure about how to correctly translate it)

Error (activo) E0393 no se permite un puntero a un tipo de clase incompleta

avatar image CalaveraX Mar 07 '19 at 06:06 PM

Ohhh, i'm feeling like an idiot now... i just had to include #include "GameFramework/CharacterMovementComponent.h" Thanks!

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