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Packaging with "Exclude editor content when cooking" is adding Editor content

I was performing a test with a fresh project when I realized there should be no reason my packaged project is 46MB (zipped) so I started digging around. Beyond the .PDB files being added, even though "Include Debug Files" is turned off, it is adding a bunch of content that I don't see how it's being referenced. Granted, I am still trying to narrow everything down, excluding plugins I don't need, and anything else I keep finding every iteration of attempting to reduce the package size.

When I extract my PAK file I noticed there is a lot of content in there that I really don't think should be included. I have Mobile completely disabled, to the best of my knowledge, and it is including "MobileResources" into the PAK. HUD elements and controls I am not even using. It's even adding a "Tutorial" folder with a bunch of assets. It's even including the "BasicShapes" folder with Cone, Cube, etc.. "EngineDebugMaterials"

Is there anything else I could be missing in the Packaging options to remove all of these files? My folder (from the extracted PAK file) is only 252KB and the "Engine" folder is 66.9MB.

I have "Exclude editor content when cooking" enabled, "Exclude movie files when staging" enabled, I'm only including one blank map, "For Distribution" is enabled, I am Inclusively nativizing blueprints, and not including prerequisites or the crash reporter.

Is this something that just happens on 4.20.3?

Any help would be appreciated. I am going to continue to see if I can reduce the size myself, of course.

Thanks

Product Version: UE 4.20
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asked Mar 07 '19 at 04:52 PM in Packaging & Deployment

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3D Masons
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avatar image 3D Masons Mar 09 '19 at 04:34 PM

I should have also mentioned my "game" at the time was only an empty map and a simple widget that showed only a text and a texture. Beyond the default font provided by the engine that should have been the only addition to my package.

avatar image 3D Masons Mar 09 '19 at 09:44 PM

I've also looked through the document: https://docs.unrealengine.com/en-us/Engine/Performance/ReducingPackageSize

I already had all of the settings mentioned enabled, except the "Cook all things in the project content directory," which I didn't know had to be enabled for the "Cook only maps" option. However, this actually INCREASED the size by 1MB.

At this moment I believe my only option is to package without a PAK file and manually delete assets that the game doesn't use at all.

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