x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

I am unable to package my project, please help

This morning I packaged my build and everything went okay. When I launched my .exe I realized I forgot to add a quit application button, so I went into the editor and added a quick blueprint for that. I repackaged for win 32 everything went fine. As soon as I launched the .exe the game closed and I was no longer able to launch the .exe. the error message kept saying I did not have permission and my virus detected told to be the file was infected. so I deleted it and for some reason, I tried cooking instead. everything went fine. But I changed my mind and decided to package the build again. now every time a try to package the build It fails. I don't know what to do at this point. I hope someone can help. here is the error that causes the failure, from the logs.

 Project.RunUnrealPak: UnrealPak Done *******
 InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\Daniel Vasquez\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\FinalCopy_NonUFSFiles.txt
 InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\Daniel Vasquez\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\FinalCopy_NonUFSFilesDebug.txt
 InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\Daniel Vasquez\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\FinalCopy_UFSFiles.txt
 Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\Daniel Vasquez\Desktop\Games\ForgottenMemories\UnrealEngine.4.2018\Memories\Saved\StagedBuilds\WindowsNoEditor
 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Daniel Vasquez\Desktop\Games\ForgottenMemories\UnrealEngine.4.2018\Memories\Saved\StagedBuilds\WindowsNoEditor\Manifest_NonUFSFiles_Win32.txt
 InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Daniel Vasquez\Desktop\Games\ForgottenMemories\UnrealEngine.4.2018\Memories\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win32
 InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\Win32\UE4Game.exe C:\Users\Daniel Vasquez\Desktop\Games\ForgottenMemories\UnrealEngine.4.2018\Memories\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win32\UE4Game.exe
 InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Access to the path 'C:\Users\Daniel Vasquez\Desktop\Games\ForgottenMemories\UnrealEngine.4.2018\Memories\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win32\UE4Game.exe' is denied.

Product Version: UE 4.21
Tags:
more ▼

asked Mar 07 '19 at 07:12 PM in Packaging & Deployment

avatar image

Danielvas135
1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question