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Either navmesh or AI broke.

Out of the blue my project broke and all AI controlled actors stopped moving. In my tries to find the cause I deleted navmesh volume, several times, didn't fixed a thing. Printing out returning values of getrandompointinnavigableradius revealed that it spews out absolutely insane numbers with 60 symbols in them, even when I plug in 0,0,0 vector coordinates. What could be the case?

Product Version: UE 4.21
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asked Mar 07 '19 at 07:12 PM in Using UE4

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Darth Biomech
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Okay so I somehow fixed that... Besides the volume navmesh, there was an Recast Nav Mesh object. I deleted that, and my navmesh returned to normal behavior.

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answered Mar 10 '19 at 05:07 PM

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Darth Biomech
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