Replicating Sprint causes Jittery character movement
Increasing the character movement on client side causes jittery movement and feels like dropped frames, but stat fps says otherwise.
asked Mar 07 '19 at 07:08 PM in Blueprint Scripting
didnt look at your screens but depending on your camera and control set up. You may want to go to your char > click CharacterMovement > UNCHECK "Orient rotation to movement" or whatever
and then try testing again.
answered Mar 08 '19 at 10:28 AM
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