Replicating Sprint causes Jittery character movement

Increasing the character movement on client side causes jittery movement and feels like dropped frames, but stat fps says otherwise.

didnt look at your screens but depending on your camera and control set up. You may want to go to your char > click CharacterMovement > UNCHECK “Orient rotation to movement” or whatever

and then try testing again.

Thanks for the tip, will try it out when I get home from work.