Camera maintains offset when attaching in editor

Hi there,
I think I have encountered a bug: When trying to attach a cinematic camera to a object in the scene, the camera maintains its relative position and adds it ontop of the parent. Only when connecting both through an attach track in the sequencer, the camera stays at its position. Is that an intended behaviour?

Update: when attached in the sequencer, I can’t alter the cameras position afterward… Something is very weird.

This has been addressed in 4.22. When the camera is attached to an object, the transform track for the camera will compensate for the added object’s transform.

merci!!!