How do you use starter content material: M_ColorGrid_LowSpec ??
I'm learning Unreal. I'm working with a standard 3d sample. I've created a mesh actor, and I'm trying to apply a material. I'm looking at the StarterContent, and I'm quite confused by one material listed there, M_ColorGrid_LowSpec. (Content --> StarterContent --> Materials --> M_ColorGrid_LowSpec)
See the attached images:
Scan of StarterContent materials:
Can somebody explain what's going on here? At first glance I would have thought that texture image is used to generate a color say with a mouse click to select a color off the block image inside the TextureSample Node. Obviously it doesn't work that way. I see no instructions on how to use this. Can someone explain what's going on? Is this a learning tool, a placeholder for some other content? What RGB output is being generated here?
Color me confused.
Follow this question
Once you sign in you will be able to subscribe for any updates here