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Transform Mesh on Import

Hi Folks -

I have a few meshes in FBX files that I'd like to transform immediately after import. I'm hoping there's a way to do this but I just can find the right spot (I'm new to UE). If possible it'd be nice to perform the transform on the mesh and update the verts accordingly (e.g. rather than stack up an extra transform to be applied continually at run-time).

Thanks in advance !

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asked Aug 24 '14 at 12:41 AM in Using UE4

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avatar image marcomaryred Aug 25 '14 at 12:58 PM

Could you provide more info ? Transforms as in max transforms or something more like Morph Targets ?

avatar image noobwhisperer Sep 01 '14 at 07:29 PM

@marcomaryred : I'm talking about matrix transformations. I have some assets that artists have created but they were not using the same reference frames (e.g. some have the "forward" direction of a spacecraft as +x, others as +y). It's very common to apply a general transform (rotation, offset, scale) to meshes upon import to correct for this sort of thing (e.g. Unity allows you to set this directly per instance of mesh imported).

avatar image marcomaryred Sep 01 '14 at 08:48 PM

Sorry, i'm not sure if this is possible in engine (in a permanent way) but it should be fairly easy for the modelers to adapt to a standard. From what I know/How my studio handles meshes it's not a common thing to apply those transformations when the model it's imported as it adds another pipeline step to be mindful about.

ps: that said, you could use the ingame scaling/rotating widgets to revert an axis

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