Leap Motion tracking problem - Camera distance
I'm using the Leap Motion Controller with VR (HTC Vive Pro). Setup was easy, and checking out the Leap Visualizer (Statusbar rightklick on the LeapMotion Icon > Visualizer) the tracking is working perfectly. I am using Unreal for developing an car interior with a seatingbuck. I have the seatingbuck out of metal and I have the cad data inside Unreal. CAD data and metal frame are in the exact same position and aligned perfect.
If I use the Vive Motion Controllers to check the alignment its working perfect. If I check the LeapMotion Visualizer the tracking is matching with my hands. When I touch the metal frame the tracked hands are tracking right and are in the right position.
If I use the Leap Motion Pawn inside UE4 the tracking is inaccurate. When my hands are really close to the HMD the tracking is "good" but the bigger the distance gets, the tracking moves away from my real hands.
In the video you can see what I mean. Its working with the Motion Controller, but not with Leap Motion. https://youtu.be/HEeCQm6bC_c
Hope somone can help me....
asked Mar 08 '19 at 12:28 AM in VR
Did you tested in a blank project?
answered Jun 03 '19 at 10:51 AM
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