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how to distinguish multiplayer and single player

what i need help with is having one level be multiplayer and one be single player
i can handle setting up the multiplayer servers for different platforms but i need to have a sort of hub area and a main multiplayer area

could someone please help i really need help with this
thanks

Product Version: UE 4.21
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asked Mar 08 '19 at 01:01 AM in Using UE4

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Hefdjrjf756
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avatar image Shadowriver Mar 09 '19 at 03:35 AM

Can you destigues this by using different game modes?

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You purposely have to setup sessions and connections, so you can keep track that way. Every time a person connects, increment a player count.

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answered Mar 09 '19 at 05:26 AM

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mrteuy
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avatar image Hefdjrjf756 Mar 09 '19 at 05:44 PM

how do i setup sessions and connections and increment player count???

avatar image mrteuy Mar 09 '19 at 09:46 PM

Networking is a huge topic. Setting it up and running is easy enough, its fully comprehending replication that takes time.

Some links to unreal training: https://api.unrealengine.com/INT/Videos/PLZlv_N0_O1ga0aV9jVqJgog0VWz1cLL5f/uCjXJD9AhqY/index.html https://www.unrealengine.com/en-US/blog/blueprint-networking-tutorials

Tons of videos out there on youtube, just search for "unreal networking", "unreal network sessions", "unreal multiplayer".

You're looking specifically for Host Session and Join Session. The first link above is for the multiplayer shootout example that demonstrates the extreme basics.

avatar image Hefdjrjf756 Mar 10 '19 at 09:43 PM

thanks ill try those

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