Multiplayer possess makes all players possess same pawn

Hey so I’m working on a multiplayer game and in it I made it so that when the level is opened, there is an event tick for a collision box across the entire map so when the server starts the person hosting possess’s the pawn and the box is destroyed but for some reason, when I package the game and test with my friend, The host joins and can control the pawn but other players that join the server just possess the pawn also and can only see what the pawn sees. Any idea s to why this happens?!
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