How can I add jump while holding a ledge to my V Pawn?

So I am making a kind of climbing and jumping system in VR. I got the climbing part done but I can’t get the jump part is there anyone who can help me in how can I achieve a projectile motion while grabbing my climable object or jump to another ledge?

That’s pretty specific dude, we don’t know what kind of project is yours. If you are using the default vrtemplate you have to keep in mind that the default pawn doesn’t have any kind of movement component (only teleport), that means you don’t have physics applied to your pawn so you can’t jump or fall.

So I got walking and climbing done. So my walking is based off character character capsule and character movement is inherited to that capsule.

You can try use one of these: Difference between Launch character, Add impulse, and Add force? - Character & Animation - Unreal Engine Forums

If I follow 3rd person jumping logic on vr will it work?

If your VR Pawn is completelly attached to a character, yes but you will not be able to spatially move your head in VR unless you find a good way to balance character’s movement and real person’s movement

I am just trying to achieve where if I am grabbing a single climbable actor with both hands, I can jump to another climbable actor.

Yeah, this is a good start. I have similar mechanics in my project and i can tell you go on and do a good job because it’s definitely possible if you follow that way! Just follow character’s logic, i would probably pick the “Launch Character” node but I don’t know which result is the best for you :smiley:

Also you can get the direction of your character while it’s climbing (GetVelocity->Normalize Vector) and then multiply the direction by a float variable (JumpForce).