Opening SWebBrowser widget steals focus
I try to open a SBrowserWidget in the scene so that it covers only part of the scene. I would like the player to do normal actions, i.e. use controls, while the browser widget is open. However, when I open the browser, it seems to steal the input focus, and I havent found a method to make it "modeless".
I open the browser like this:
I have studied the widget class hierarchy, but there is no obvious way to yield the focus to actual gameplay.
How to solve?
I noticed that different visibility setting solves the problem, at least in my case.
Do you come up with issues regarding this solution, or have a better proposal?
answered Mar 08 '19 at 12:14 PM
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