x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How do I toggle visibility over time of a sublevel in my current level?

Hey, I was wondering how can I change visibility of a sub level over time in my main level, let me explain myself. I have a level with some objects and a sub level with another ones hidden. When I press a key I can saw the hidden ones but I want them to disapear (unload sub level) over time. Sorry I'm not really good at explaining my self. In my mind it works like this:

When a key pressed the hidden objects become visible for a short period of time, the player can see that on a bar, like a charging bar. They can also pick up some objects to stay in that "mode" for a longer period of time. I know the logic behind this but I'm not quite sure how to implement it, shloud I use a time table? Or a simple int counter over time? And should I do that on the playerControler or in another blueprint?

Sorry if it's quite muddy to understand I'll replay any suggerence, thanks.

Product Version: UE 4.20
Tags:
more ▼

asked Mar 08 '19 at 12:48 PM in Using UE4

avatar image

Eilift
3 1 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question