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Interactive Dialogue trouble

Ive got a functioning "cycling dialogue" working, however on this particular NPC im trying to make it so that after it cycles through the dialogue it will then create a widget with "yes/no" buttons. the NPC is basically a test dungeon master that i want to use to teleport me to my dungeon after a quick dialogue description of who he is.

I've tried a few different things but so far they all either do nothing or break the dialogue thats already functioning... any help is appreciated. thanks.

(this image is just the dialogue cycle without any widgets added in and is working properly. i need help figuring out where to add in in widget properly)

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Product Version: UE 4.21
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asked Mar 08 '19 at 02:50 PM in Blueprint Scripting

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