Using assets that are grouped together in multiple maps

I’m looking for best practices on this situation.

I have some pretty complex groupings of objects in a scene and these structures are used in multiple game maps. Think of a specific spawn point that is replicated in multiple maps. Anyhow, what I have been doing is selecting all assets in the building, including lights and such and pasting it into the map. This can take a while to do and seems like there is a better way.

What options do I have? Should I throw all objects into an Actor? Please give your thoughts.

You can make it a actor, but you could also look in to prefabricator which is free and allows to save group of actors as asset:

https://prefabricator.io/

Also check out Prefab Tool in Code Plugins - UE Marketplace, I find it less crashy…