UMG Animation cannot reverse animation in blueprints

Hello,

I created an animation in my widget. My panel goes from right to left. That’s it.

I can play it just fine with the play animation node. But when I try to do the same in reverse, it’s like it just jumps to the first frame.

I tried also -1 playback speed. Not working. It doesn’t move.

This is my timeline:

Thanks

It plays in reverse, you feed it end time, end time for reverse is the beginning. Don’t plug anything in start / end time and it will be fine.

Okay it works. So if I’m not mistaken, in UE4, play in reverse means flip the keys in the timeline, but not the timeline.
It doesn’t mean start from the end and go in reverse.

Pretty much, pretty confusing if you ask me. There are some quirks / gotchyas in the engine. Like timelines not rewinding, for example.