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How to remove mesh from Character-inheriting class?

I currently have a class that inherits from Character. However, I want to use the class as a camera-only class, and have no mesh or collision capsule. How would I remove these using C++?

Thanks in advance!

Product Version: UE 4.21
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asked Mar 08 '19 at 08:47 PM in C++ Programming

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Use APawn instead. Also theres already spectator like pawn, called ADefaultPawn

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answered Mar 09 '19 at 06:21 AM

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avatar image cheesyball232 Mar 10 '19 at 02:37 PM

Ok. Thanks!

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