how to make AI not detect my player
Hi, I have created a Drone follower to follow my third person character around and shoot at my enemies
Currently the drone shoots at any pawn it detects including my character as I cant find a way to differentiate between my character and the enemies. All seem to fall under 'pawn'
thanks in advance for any help
asked Mar 08 '19 at 09:17 PM in Blueprint Scripting
Instead of checking for "pawns", create a custom collision channel for "enemies" and have your AI drone search for "enemies" instead of the "pawn" collision channel. This will easily separate friendlies from enemies.
answered Mar 08 '19 at 11:11 PM
Nebula Games Inc
Follow this question
Once you sign in you will be able to subscribe for any updates here