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Transforming character

I want to be able to temporally transform my character and when he's transformed he can use new skills like flying and such, I also only want to do this when you fill up a bar by attacking or taking damage. How can I do this?

Product Version: UE 4.21
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asked Mar 09 '19 at 03:04 AM in Blueprint Scripting

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LuciferX12345678
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avatar image aNorthStar Mar 10 '19 at 06:33 AM

ummm your question covers quite a lot... so it's best to break it down...

  • how to attack

  • how to set up a damage system

  • how to increase a variable and display this on the screen in the form of a bar

  • how to add a flying and other skills to the player character, which the player can trigger at an appropriate time

I'd start with the first one and work your way through... there are a bunch of tutorials (the official Epic ones on the Unreal Engine channel are great) and you'l find the Answer Hub is really useful.

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