VR - From Break transform to XYZ output.

Hi,
I’m new to Unreal engine and VR.
As I’m from an animation background, not a programming one, I do not know many terminologies.

I am trying out this plugin for VR.
It says I need a XYZ output from the Break Transform node on the character blueprint.

Like the image, what should I do to get the XYZ?

270738-break-transform.png

It will then be connected to ABS.

Thank you,

Location, rotation, and scale are all vectors. That is, they have more than 1 dimension as their value (x,y,z). You can expose the dimensions by either right clicking on either one and pressing “Split value” or, in the same way that you used the “Break Transform” node to show the individual components of the transform, there is a respective “break” node for each of those vectors.