They say Fortnite uses the Gameplay ability system.. does that mean each ammo type is an attribute?
I'm using the Gameplay Ability System in my project and Arrow count is going to be a cost when using certain gameplay abilities.. so i suppose i should have an Arrow cost type attribute for the effects to work? or maybe i could have a Current Ammo Attribute and just re assign it every time you switch weapons? any common Gotchyas pointed out with the GAS would be handy.
asked Mar 09 '19 at 07:39 AM in Using UE4
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