Hello.
I compiled the Shooter game tutorial (Shipping) and got the server to display a -log window. The server is locked on the splash screen with no HUD menu appearing. It can however accept client connections, which I can see on the log window, but the clients don’t show anything on their screens.
There are intriguing messages in the log, one where a “default” Steam sub-system doesn’t seem to load, using NULL interface. And that NULL interface is pretty much present everywhere else which
- misses an AutoLogin.
- Has no game present to join
- Can’t start an online game for session (Game) that’s hasn’t been created.
Does this have anything related to this problem ?
I resigned myself in building a simple client - server version. Building a dedicated server has been excruciating, with processes lost in the ether and -log does not work. I may be reading a little too much into this but it’s not clear from any of these posts that it ever worked in the first place:
Can't host a server using Steam. "STEAM: No game present to join for session (Game)" - Platform & Builds - Unreal Engine Forums (a bug in the shooter game still under investigation ?)
Dedicated server connection - Programming & Scripting - Unreal Engine Forums
(Shipping does not accept command-line ?)
Here’s the log:
LogInit: Version: 4.4.1-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Aug 23 2014 21:04:08
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line: ShooterEntry?listen -game -log
LogInit: Base directory: C:/Users/Marc/Documents/UE4Outputs/ShooterClient/WindowsNoEditor/ShooterGame/Binaries/Win64/
LogInit: Rocket: 0
[2014.08.24-02.23.03:179][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2014.08.24-02.23.03:220][ 0]LogModuleManager:Warning: ModuleManager: Module 'OnlineSubsystemSteam' not found - it's StaticallyLinkedModuleInitializers functio
n is null.
[2014.08.24-02.23.03:220][ 0]LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface
[2014.08.24-02.23.03:230][ 0]LogOnline:Verbose: NULL: Created thread (ID:5244).
[2014.08.24-02.23.03:230][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2014.08.24-02.23.03:232][ 0]LogVoice:Warning: Failed to initialize voice interface
[2014.08.24-02.23.03:232][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.08.24-02.23.03:239][ 0]LogInit: Object subsystem initialized
[2014.08.24-02.23.03:242][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2014.08.24-02.23.03:242][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2014.08.24-02.23.03:246][ 0]LogInit: Computer: MARC-PC
[2014.08.24-02.23.03:246][ 0]LogInit: User: Marc
[2014.08.24-02.23.03:247][ 0]LogInit: CPU Page size=4096, Cores=6
[2014.08.24-02.23.03:247][ 0]LogInit: High frequency timer resolution =2.743632 MHz
[2014.08.24-02.23.03:247][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=8192.0GB
[2014.08.24-02.23.03:247][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2014.08.24-02.23.03:247][ 0]LogMemory: Process Physical Memory: 42.86 MB used, 42.86 MB peak
[2014.08.24-02.23.03:248][ 0]LogMemory: Process Virtual Memory: 32.26 MB used, 32.39 MB peak
[2014.08.24-02.23.03:248][ 0]LogMemory: Physical Memory: 3864.72 MB used, 16382.18 MB total
[2014.08.24-02.23.03:249][ 0]LogMemory: Virtual Memory: 190.02 MB used, 8388608.00 MB total
[2014.08.24-02.23.03:283][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 460 (Feature Level 11_0)
[2014.08.24-02.23.03:283][ 0]LogD3D11RHI: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory, 2 ou
tput[s]
[2014.08.24-02.23.03:284][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2014.08.24-02.23.03:291][ 0]LogRHI: Texture pool is 684 MB (70% of 977 MB)
[2014.08.24-02.23.03:299][ 0]LogD3D11RHI: Async texture creation enabled
[2014.08.24-02.23.03:330][ 0]LogTextLocalizationManager:Warning: The selected culture 'fr_CA' is not available; falling back to 'en'
[2014.08.24-02.23.03:360][ 0]LogContentStreaming: Texture pool size is 1000.000000MB
[2014.08.24-02.23.04:049][ 0]LogWindowsMoviePlayer: Unable to load movie: ../../../ShooterGame/Content/Movies/LoadingScreen.mp4
[2014.08.24-02.23.04:095][ 0]LogAssetRegistry: FAssetRegistry took 0.0166 seconds to start up
[2014.08.24-02.23.04:113][ 0]LogObj: 22442 objects as part of root set at end of initial load.
[2014.08.24-02.23.04:113][ 0]LogUObjectAllocator: 5043232 out of 0 bytes used by permanent object pool.
[2014.08.24-02.23.04:124][ 0]LogEngine: Initializing Engine...
[2014.08.24-02.23.06:220][ 0]LogHMD:Warning: No Oculus HMD detected! Is Oculus Run-Time installed and service is running?
[2014.08.24-02.23.06:230][ 0]LogHMD: Oculus shutdown.
[2014.08.24-02.23.06:257][ 0]LogInit: XAudio2 using 'Haut-parleurs (VIA High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0
x3)
[2014.08.24-02.23.06:325][ 0]LogInit: FAudioDevice initialized.
[2014.08.24-02.23.06:326][ 0]LogInit: Texture streaming: Enabled
[2014.08.24-02.23.06:327][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2014.08.24-02.23.06:327][ 0]LogAnalytics: ET APIKey = UnrealEngine.Release. APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.4.1-0+UE4
[2014.08.24-02.23.06:328][ 0]LogAnalytics: SetUserId a15fae0b56096640fe2cfb68c7247e32
[2014.08.24-02.23.06:328][ 0]LogAnalytics: AnalyticsET::StartSession [UnrealEngine.Release]
[2014.08.24-02.23.06:329][ 0]LogConsoleResponse:Display:
[2014.08.24-02.23.06:395][ 0]LogPackageName: SearchForPackageOnDisk took 0.065s to resolve ShooterEntry.umap
[2014.08.24-02.23.06:395][ 0]LogNet: Browse: /Game/Maps/ShooterEntry?Name=Player?listen
[2014.08.24-02.23.06:396][ 0]LogLoad: LoadMap: /Game/Maps/ShooterEntry?Name=Player?listen
[2014.08.24-02.23.06:415][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2014.08.24-02.23.06:415][ 0]LogMemory: Process Physical Memory: 150.69 MB used, 158.25 MB peak
[2014.08.24-02.23.06:416][ 0]LogMemory: Process Virtual Memory: 138.62 MB used, 167.19 MB peak
[2014.08.24-02.23.06:416][ 0]LogMemory: Physical Memory: 3981.01 MB used, 16382.18 MB total
[2014.08.24-02.23.06:417][ 0]LogMemory: Virtual Memory: 424.26 MB used, 8388608.00 MB total
[2014.08.24-02.23.06:417][ 0]LogMemory:
[2014.08.24-02.23.06:419][ 0]LogMemory: Allocator Stats for binned:
[2014.08.24-02.23.06:419][ 0]LogMemory: Current Memory 79.85 MB used, plus 8.14 MB waste
[2014.08.24-02.23.06:420][ 0]LogMemory: Peak Memory 120.20 MB used, plus 4.75 MB waste
[2014.08.24-02.23.06:420][ 0]LogMemory: Current OS Memory 87.99 MB, peak 124.96 MB
[2014.08.24-02.23.06:421][ 0]LogMemory: Current Waste 1.81 MB, peak 3.11 MB
[2014.08.24-02.23.06:421][ 0]LogMemory: Current Used 79.85 MB, peak 120.20 MB
[2014.08.24-02.23.06:421][ 0]LogMemory: Current Slack 6.33 MB
[2014.08.24-02.23.06:422][ 0]LogMemory: Allocs 189965 Current / 1724281 Total
[2014.08.24-02.23.06:422][ 0]LogMemory:
[2014.08.24-02.23.06:423][ 0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
[2014.08.24-02.23.06:423][ 0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
[2014.08.24-02.23.06:424][ 0]LogMemory: 8 0 0 0 0 8 0 0K 0K 0K 100.00%
[2014.08.24-02.23.06:424][ 0]LogMemory: 16 9 9 34156 264599 16 16 533K 43K 0K 100.00%
[2014.08.24-02.23.06:425][ 0]LogMemory: 32 18 18 34877 145519 32 32 1089K 63K 0K 100.00%
[2014.08.24-02.23.06:425][ 0]LogMemory: 48 17 17 20698 96453 48 48 970K 118K 0K 100.00%
[2014.08.24-02.23.06:426][ 0]LogMemory: 64 19 19 18406 111266 64 64 1150K 66K 0K 100.00%
[2014.08.24-02.23.06:426][ 0]LogMemory: 80 6 6 4791 83972 80 80 374K 10K 0K 100.00%
[2014.08.24-02.23.06:427][ 0]LogMemory: 96 11 11 6690 97629 96 96 627K 77K 0K 100.00%
[2014.08.24-02.23.06:427][ 0]LogMemory: 112 7 7 3778 70776 112 112 413K 35K 0K 100.00%
[2014.08.24-02.23.06:427][ 0]LogMemory: 128 30 31 14805 71082 128 128 1850K 70K 0K 100.00%
[2014.08.24-02.23.06:428][ 0]LogMemory: 160 19 19 7018 137258 144 160 1096K 119K 49K 95.97%
[2014.08.24-02.23.06:428][ 0]LogMemory: 192 26 26 8466 236215 176 192 1587K 76K 50K 97.00%
[2014.08.24-02.23.06:429][ 0]LogMemory: 224 8 8 1961 163980 208 224 428K 83K 16K 96.88%
[2014.08.24-02.23.06:429][ 0]LogMemory: 256 20 28 4624 87833 240 256 1156K 124K 50K 96.09%
[2014.08.24-02.23.06:430][ 0]LogMemory: 288 7 7 1238 48512 272 288 348K 99K 9K 97.99%
[2014.08.24-02.23.06:430][ 0]LogMemory: 320 9 9 1586 19593 304 320 495K 79K 15K 97.40%
[2014.08.24-02.23.06:431][ 0]LogMemory: 384 45 45 7447 24163 336 384 2792K 77K 271K 90.59%
[2014.08.24-02.23.06:431][ 0]LogMemory: 448 14 14 1900 9531 400 448 831K 64K 51K 94.31%
[2014.08.24-02.23.06:432][ 0]LogMemory: 512 42 42 5335 13533 464 512 2667K 21K 136K 94.94%
[2014.08.24-02.23.06:432][ 0]LogMemory: 576 6 6 534 2909 528 576 300K 82K 19K 95.05%
[2014.08.24-02.23.06:432][ 0]LogMemory: 640 2 2 137 406 592 640 85K 43K 4K 96.88%
[2014.08.24-02.23.06:433][ 0]LogMemory: 704 14 14 1086 1980 656 704 746K 150K 24K 97.32%
[2014.08.24-02.23.06:433][ 0]LogMemory: 768 51 55 3444 7278 720 768 2583K 669K 59K 98.19%
[2014.08.24-02.23.06:433][ 0]LogMemory: 896 21 22 1163 2337 784 896 1017K 325K 78K 94.20%
[2014.08.24-02.23.06:434][ 0]LogMemory: 1024 13 14 787 1360 912 1024 787K 45K 51K 93.87%
[2014.08.24-02.23.06:434][ 0]LogMemory: 1168 11 12 173 2067 1040 1168 197K 506K 5K 99.29%
[2014.08.24-02.23.06:434][ 0]LogMemory: 1360 21 21 941 3727 1184 1360 1249K 90K 87K 93.53%
[2014.08.24-02.23.06:436][ 0]LogMemory: 1632 18 22 304 1375 1376 1632 484K 664K 21K 98.18%
[2014.08.24-02.23.06:436][ 0]LogMemory: 2048 10 11 223 1284 1648 2048 446K 194K 42K 93.44%
[2014.08.24-02.23.06:437][ 0]LogMemory: 2336 56 56 1535 5054 2064 2336 3501K 76K 383K 89.31%
[2014.08.24-02.23.06:437][ 0]LogMemory: 2720 6 6 124 578 2352 2720 329K 54K 16K 95.83%
[2014.08.24-02.23.06:437][ 0]LogMemory: 3264 35 35 622 3670 2736 3264 1982K 250K 118K 94.73%
[2014.08.24-02.23.06:438][ 0]LogMemory: 4096 17 18 202 920 3280 4096 808K 280K 67K 93.84%
[2014.08.24-02.23.06:438][ 0]LogMemory: 4672 13 13 115 1741 4112 4672 524K 307K 18K 97.84%
[2014.08.24-02.23.06:439][ 0]LogMemory: 5456 13 17 122 545 4688 5456 650K 182K 52K 93.75%
[2014.08.24-02.23.06:439][ 0]LogMemory: 6544 13 15 82 441 5488 6544 524K 307K 37K 95.55%
[2014.08.24-02.23.06:439][ 0]LogMemory: 8192 14 16 82 1730 6560 8192 656K 240K 85K 90.51%
[2014.08.24-02.23.06:440][ 0]LogMemory: 9360 14 15 67 196 8208 9360 612K 284K 38K 95.76%
[2014.08.24-02.23.06:440][ 0]LogMemory: 10912 12 13 57 146 9408 10896 607K 161K 44K 94.27%
[2014.08.24-02.23.06:441][ 0]LogMemory: 13104 7 7 31 76 10944 13104 396K 52K 28K 93.75%
[2014.08.24-02.23.06:441][ 0]LogMemory: 16384 13 13 51 188 13120 16384 816K 16K 64K 92.31%
[2014.08.24-02.23.06:441][ 0]LogMemory: 21840 30 30 83 296 16400 21840 1770K 150K 223K 88.39%
[2014.08.24-02.23.06:442][ 0]LogMemory: 32768 31 41 61 164 21904 32640 1952K 32K 387K 80.49%
[2014.08.24-02.23.06:442][ 0]LogMemory:
[2014.08.24-02.23.06:443][ 0]LogMemory: 47872K allocated in pools (with 6383K slack and 2597K waste). Efficiency 94.58%
[2014.08.24-02.23.06:443][ 0]LogMemory: Allocations 189803 Current / 1722383 Total (in 748 pools)
[2014.08.24-02.23.06:443][ 0]LogMemory:
[2014.08.24-02.23.06:448][ 0]LogWorld: Game class is 'ShooterGame_Menu'
[2014.08.24-02.23.06:448][ 0]LogInit: WinSock: Socket queue 131072 / 131072
[2014.08.24-02.23.06:452][ 0]LogInit: WinSock: I am Marc-PC (192.168.0.2:0)
[2014.08.24-02.23.06:452][ 0]LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7777
[2014.08.24-02.23.06:456][ 0]LogAIModule: Creating AISystem for world ShooterEntry
[2014.08.24-02.23.06:457][ 0]LogWorld: Bringing World /Game/Maps/ShooterEntry.ShooterEntry up for play (max tick rate 0) at 2014.08.23-22.23.06
[2014.08.24-02.23.06:461][ 0]LogOnline:Warning: NULL: AutoLogin missing LOGIN=<login id>.
[2014.08.24-02.23.06:465][ 0]LogWorld: Bringing up level for play took: 0.008239
[2014.08.24-02.23.06:466][ 0]LogOnline:Warning: NULL: No game present to join for session (Game)
[2014.08.24-02.23.06:473][ 0]LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created
[2014.08.24-02.23.06:474][ 0]LogInit:Display: Game Engine Initialized.
[2014.08.24-02.23.06:674][ 0]LogLoad: Full Startup: 5.03 seconds (BP compile: 0.00 seconds)
[2014.08.24-02.23.06:757][ 2]LogRenderer:Warning: Reallocating scene render targets to support 1600x904.
[2014.08.24-02.23.17:318][647]LogSynthBenchmark:Display: FSynthBenchmark (V0.92):
[2014.08.24-02.23.17:318][647]LogSynthBenchmark:Display: ===============
[2014.08.24-02.23.17:320][647]LogSynthBenchmark:Display: Main Processor:
[2014.08.24-02.23.17:381][647]LogSynthBenchmark:Display: ... 0.031020 s/Run 'RayIntersect'
[2014.08.24-02.23.17:381][647]LogSynthBenchmark:Display: ... 0.029289 s/Run 'Fractal'
[2014.08.24-02.23.17:382][647]LogSynthBenchmark:Display:
[2014.08.24-02.23.17:382][647]LogSynthBenchmark:Display: CompiledTarget_x_Bits: 64
[2014.08.24-02.23.17:383][647]LogSynthBenchmark:Display: UE_BUILD_SHIPPING: 0
[2014.08.24-02.23.17:383][647]LogSynthBenchmark:Display: UE_BUILD_TEST: 0
[2014.08.24-02.23.17:384][647]LogSynthBenchmark:Display: UE_BUILD_DEBUG: 0
[2014.08.24-02.23.17:384][647]LogSynthBenchmark:Display: TotalPhysicalGBRam: 16
[2014.08.24-02.23.17:385][647]LogSynthBenchmark:Display: NumberOfCores (physical): 6
[2014.08.24-02.23.17:385][647]LogSynthBenchmark:Display: NumberOfCores (logical): 6
[2014.08.24-02.23.17:386][647]LogSynthBenchmark:Display: CPU Perf Index 0: 82.6
[2014.08.24-02.23.17:386][647]LogSynthBenchmark:Display: CPU Perf Index 1: 97.6
[2014.08.24-02.23.17:387][647]LogSynthBenchmark:Display:
[2014.08.24-02.23.17:387][647]LogSynthBenchmark:Display: Graphics:
[2014.08.24-02.23.17:388][647]LogSynthBenchmark:Display: Adapter Name: 'NVIDIA GeForce GTX 460'
[2014.08.24-02.23.17:388][647]LogSynthBenchmark:Display: (On Optimus the name might be wrong, memory should be ok)
[2014.08.24-02.23.17:389][647]LogSynthBenchmark:Display: Vendor Id: 0x10de
[2014.08.24-02.23.17:389][647]LogSynthBenchmark:Display: GPU Memory: 978/0/3072 MB
[2014.08.24-02.23.17:390][647]LogSynthBenchmark:Display: CPUIndex: 82.6
[2014.08.24-02.23.17:390][647]LogSynthBenchmark:Display: GPUIndex: -1.$
[2014.08.24-02.23.17:390][647]LogSynthBenchmark:Display:
[2014.08.24-02.23.17:391][647]LogSynthBenchmark:Display: ... Total Time: 0.072829 sec
[2014.08.24-02.24.06:728][688]LogInit: Using libcurl 7.34.0
[2014.08.24-02.24.06:729][688]LogInit: - built for x86_64-pc-win32
[2014.08.24-02.24.06:730][688]LogInit: - supports SSL with WinSSL
[2014.08.24-02.24.06:730][688]LogInit: - other features:
[2014.08.24-02.24.06:731][688]LogInit: CURL_VERSION_SSL
[2014.08.24-02.24.06:731][688]LogInit: CURL_VERSION_ASYNCHDNS
[2014.08.24-02.24.06:732][688]LogInit: CURL_VERSION_LARGEFILE
[2014.08.24-02.24.06:732][688]LogInit: CURL_VERSION_IDN
[2014.08.24-02.24.06:732][688]LogInit: Libcurl will NOT reuse connections