x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Shooter game won't budge after splash screen.

Hello.

I compiled the Shooter game tutorial (Shipping) and got the server to display a -log window. The server is locked on the splash screen with no HUD menu appearing. It can however accept client connections, which I can see on the log window, but the clients don't show anything on their screens.

There are intriguing messages in the log, one where a "default" Steam sub-system doesn't seem to load, using NULL interface. And that NULL interface is pretty much present everywhere else which - misses an AutoLogin. - Has no game present to join - Can't start an online game for session (Game) that's hasn't been created.

Does this have anything related to this problem ?

I resigned myself in building a simple client - server version. Building a dedicated server has been excruciating, with processes lost in the ether and -log does not work. I may be reading a little too much into this but it's not clear from any of these posts that it ever worked in the first place:

https://answers.unrealengine.com/questions/73472/cant-host-a-server-using-steam-steam-no-game-prese.html (a bug in the shooter game still under investigation ?) https://answers.unrealengine.com/questions/70015/dedicated-server-connection.html (Shipping does not accept command-line ?)

Here's the log:

 LogInit: Version: 4.4.1-0+UE4
 LogInit: API Version: 0
 LogInit: Compiled (64-bit): Aug 23 2014 21:04:08
 LogInit: Build Configuration: Development
 LogInit: Branch Name: UE4
 LogInit: Command line: ShooterEntry?listen -game -log
 LogInit: Base directory: C:/Users/Marc/Documents/UE4Outputs/ShooterClient/WindowsNoEditor/ShooterGame/Binaries/Win64/
 LogInit: Rocket: 0
 [2014.08.24-02.23.03:179][  0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
 [2014.08.24-02.23.03:220][  0]LogModuleManager:Warning: ModuleManager: Module 'OnlineSubsystemSteam' not found - it's StaticallyLinkedModuleInitializers functio
 n is null.
 [2014.08.24-02.23.03:220][  0]LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface
 [2014.08.24-02.23.03:230][  0]LogOnline:Verbose: NULL: Created thread (ID:5244).
 [2014.08.24-02.23.03:230][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 [2014.08.24-02.23.03:232][  0]LogVoice:Warning: Failed to initialize voice interface
 [2014.08.24-02.23.03:232][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
 [2014.08.24-02.23.03:239][  0]LogInit: Object subsystem initialized
 [2014.08.24-02.23.03:242][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
 [2014.08.24-02.23.03:242][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
 [2014.08.24-02.23.03:246][  0]LogInit: Computer: MARC-PC
 [2014.08.24-02.23.03:246][  0]LogInit: User: Marc
 [2014.08.24-02.23.03:247][  0]LogInit: CPU Page size=4096, Cores=6
 [2014.08.24-02.23.03:247][  0]LogInit: High frequency timer resolution =2.743632 MHz
 [2014.08.24-02.23.03:247][  0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=8192.0GB
 [2014.08.24-02.23.03:247][  0]LogMemory: Platform Memory Stats for WindowsNoEditor
 [2014.08.24-02.23.03:247][  0]LogMemory: Process Physical Memory: 42.86 MB used, 42.86 MB peak
 [2014.08.24-02.23.03:248][  0]LogMemory: Process Virtual Memory: 32.26 MB used, 32.39 MB peak
 [2014.08.24-02.23.03:248][  0]LogMemory: Physical Memory: 3864.72 MB used, 16382.18 MB total
 [2014.08.24-02.23.03:249][  0]LogMemory: Virtual Memory: 190.02 MB used, 8388608.00 MB total
 [2014.08.24-02.23.03:283][  0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 460 (Feature Level 11_0)
 [2014.08.24-02.23.03:283][  0]LogD3D11RHI: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory, 2 ou
 tput[s]
 [2014.08.24-02.23.03:284][  0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
 [2014.08.24-02.23.03:291][  0]LogRHI: Texture pool is 684 MB (70% of 977 MB)
 [2014.08.24-02.23.03:299][  0]LogD3D11RHI: Async texture creation enabled
 [2014.08.24-02.23.03:330][  0]LogTextLocalizationManager:Warning: The selected culture 'fr_CA' is not available; falling back to 'en'
 [2014.08.24-02.23.03:360][  0]LogContentStreaming: Texture pool size is 1000.000000MB
 [2014.08.24-02.23.04:049][  0]LogWindowsMoviePlayer: Unable to load movie: ../../../ShooterGame/Content/Movies/LoadingScreen.mp4
 [2014.08.24-02.23.04:095][  0]LogAssetRegistry: FAssetRegistry took 0.0166 seconds to start up
 [2014.08.24-02.23.04:113][  0]LogObj: 22442 objects as part of root set at end of initial load.
 [2014.08.24-02.23.04:113][  0]LogUObjectAllocator: 5043232 out of 0 bytes used by permanent object pool.
 [2014.08.24-02.23.04:124][  0]LogEngine: Initializing Engine...
 [2014.08.24-02.23.06:220][  0]LogHMD:Warning: No Oculus HMD detected! Is Oculus Run-Time installed and service is running?
 [2014.08.24-02.23.06:230][  0]LogHMD: Oculus shutdown.
 [2014.08.24-02.23.06:257][  0]LogInit: XAudio2 using 'Haut-parleurs (VIA High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0
 x3)
 [2014.08.24-02.23.06:325][  0]LogInit: FAudioDevice initialized.
 [2014.08.24-02.23.06:326][  0]LogInit: Texture streaming: Enabled
 [2014.08.24-02.23.06:327][  0]LogAnalytics: Creating configured Analytics provider AnalyticsET
 [2014.08.24-02.23.06:327][  0]LogAnalytics: ET APIKey = UnrealEngine.Release. APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.4.1-0+UE4
 [2014.08.24-02.23.06:328][  0]LogAnalytics: SetUserId a15fae0b56096640fe2cfb68c7247e32
 [2014.08.24-02.23.06:328][  0]LogAnalytics: AnalyticsET::StartSession [UnrealEngine.Release]
 [2014.08.24-02.23.06:329][  0]LogConsoleResponse:Display:
 [2014.08.24-02.23.06:395][  0]LogPackageName: SearchForPackageOnDisk took   0.065s to resolve ShooterEntry.umap
 [2014.08.24-02.23.06:395][  0]LogNet: Browse: /Game/Maps/ShooterEntry?Name=Player?listen
 [2014.08.24-02.23.06:396][  0]LogLoad: LoadMap: /Game/Maps/ShooterEntry?Name=Player?listen
 [2014.08.24-02.23.06:415][  0]LogMemory: Platform Memory Stats for WindowsNoEditor
 [2014.08.24-02.23.06:415][  0]LogMemory: Process Physical Memory: 150.69 MB used, 158.25 MB peak
 [2014.08.24-02.23.06:416][  0]LogMemory: Process Virtual Memory: 138.62 MB used, 167.19 MB peak
 [2014.08.24-02.23.06:416][  0]LogMemory: Physical Memory: 3981.01 MB used, 16382.18 MB total
 [2014.08.24-02.23.06:417][  0]LogMemory: Virtual Memory: 424.26 MB used, 8388608.00 MB total
 [2014.08.24-02.23.06:417][  0]LogMemory:
 [2014.08.24-02.23.06:419][  0]LogMemory: Allocator Stats for binned:
 [2014.08.24-02.23.06:419][  0]LogMemory: Current Memory 79.85 MB used, plus 8.14 MB waste
 [2014.08.24-02.23.06:420][  0]LogMemory: Peak Memory 120.20 MB used, plus 4.75 MB waste
 [2014.08.24-02.23.06:420][  0]LogMemory: Current OS Memory 87.99 MB, peak 124.96 MB
 [2014.08.24-02.23.06:421][  0]LogMemory: Current Waste 1.81 MB, peak 3.11 MB
 [2014.08.24-02.23.06:421][  0]LogMemory: Current Used 79.85 MB, peak 120.20 MB
 [2014.08.24-02.23.06:421][  0]LogMemory: Current Slack 6.33 MB
 [2014.08.24-02.23.06:422][  0]LogMemory: Allocs       189965 Current /  1724281 Total
 [2014.08.24-02.23.06:422][  0]LogMemory:
 [2014.08.24-02.23.06:423][  0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
 [2014.08.24-02.23.06:423][  0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
 [2014.08.24-02.23.06:424][  0]LogMemory:          8         0         0          0            0       8       0       0K        0K        0K    100.00%
 [2014.08.24-02.23.06:424][  0]LogMemory:         16         9         9      34156       264599      16      16     533K       43K        0K    100.00%
 [2014.08.24-02.23.06:425][  0]LogMemory:         32        18        18      34877       145519      32      32    1089K       63K        0K    100.00%
 [2014.08.24-02.23.06:425][  0]LogMemory:         48        17        17      20698        96453      48      48     970K      118K        0K    100.00%
 [2014.08.24-02.23.06:426][  0]LogMemory:         64        19        19      18406       111266      64      64    1150K       66K        0K    100.00%
 [2014.08.24-02.23.06:426][  0]LogMemory:         80         6         6       4791        83972      80      80     374K       10K        0K    100.00%
 [2014.08.24-02.23.06:427][  0]LogMemory:         96        11        11       6690        97629      96      96     627K       77K        0K    100.00%
 [2014.08.24-02.23.06:427][  0]LogMemory:        112         7         7       3778        70776     112     112     413K       35K        0K    100.00%
 [2014.08.24-02.23.06:427][  0]LogMemory:        128        30        31      14805        71082     128     128    1850K       70K        0K    100.00%
 [2014.08.24-02.23.06:428][  0]LogMemory:        160        19        19       7018       137258     144     160    1096K      119K       49K     95.97%
 [2014.08.24-02.23.06:428][  0]LogMemory:        192        26        26       8466       236215     176     192    1587K       76K       50K     97.00%
 [2014.08.24-02.23.06:429][  0]LogMemory:        224         8         8       1961       163980     208     224     428K       83K       16K     96.88%
 [2014.08.24-02.23.06:429][  0]LogMemory:        256        20        28       4624        87833     240     256    1156K      124K       50K     96.09%
 [2014.08.24-02.23.06:430][  0]LogMemory:        288         7         7       1238        48512     272     288     348K       99K        9K     97.99%
 [2014.08.24-02.23.06:430][  0]LogMemory:        320         9         9       1586        19593     304     320     495K       79K       15K     97.40%
 [2014.08.24-02.23.06:431][  0]LogMemory:        384        45        45       7447        24163     336     384    2792K       77K      271K     90.59%
 [2014.08.24-02.23.06:431][  0]LogMemory:        448        14        14       1900         9531     400     448     831K       64K       51K     94.31%
 [2014.08.24-02.23.06:432][  0]LogMemory:        512        42        42       5335        13533     464     512    2667K       21K      136K     94.94%
 [2014.08.24-02.23.06:432][  0]LogMemory:        576         6         6        534         2909     528     576     300K       82K       19K     95.05%
 [2014.08.24-02.23.06:432][  0]LogMemory:        640         2         2        137          406     592     640      85K       43K        4K     96.88%
 [2014.08.24-02.23.06:433][  0]LogMemory:        704        14        14       1086         1980     656     704     746K      150K       24K     97.32%
 [2014.08.24-02.23.06:433][  0]LogMemory:        768        51        55       3444         7278     720     768    2583K      669K       59K     98.19%
 [2014.08.24-02.23.06:433][  0]LogMemory:        896        21        22       1163         2337     784     896    1017K      325K       78K     94.20%
 [2014.08.24-02.23.06:434][  0]LogMemory:       1024        13        14        787         1360     912    1024     787K       45K       51K     93.87%
 [2014.08.24-02.23.06:434][  0]LogMemory:       1168        11        12        173         2067    1040    1168     197K      506K        5K     99.29%
 [2014.08.24-02.23.06:434][  0]LogMemory:       1360        21        21        941         3727    1184    1360    1249K       90K       87K     93.53%
 [2014.08.24-02.23.06:436][  0]LogMemory:       1632        18        22        304         1375    1376    1632     484K      664K       21K     98.18%
 [2014.08.24-02.23.06:436][  0]LogMemory:       2048        10        11        223         1284    1648    2048     446K      194K       42K     93.44%
 [2014.08.24-02.23.06:437][  0]LogMemory:       2336        56        56       1535         5054    2064    2336    3501K       76K      383K     89.31%
 [2014.08.24-02.23.06:437][  0]LogMemory:       2720         6         6        124          578    2352    2720     329K       54K       16K     95.83%
 [2014.08.24-02.23.06:437][  0]LogMemory:       3264        35        35        622         3670    2736    3264    1982K      250K      118K     94.73%
 [2014.08.24-02.23.06:438][  0]LogMemory:       4096        17        18        202          920    3280    4096     808K      280K       67K     93.84%
 [2014.08.24-02.23.06:438][  0]LogMemory:       4672        13        13        115         1741    4112    4672     524K      307K       18K     97.84%
 [2014.08.24-02.23.06:439][  0]LogMemory:       5456        13        17        122          545    4688    5456     650K      182K       52K     93.75%
 [2014.08.24-02.23.06:439][  0]LogMemory:       6544        13        15         82          441    5488    6544     524K      307K       37K     95.55%
 [2014.08.24-02.23.06:439][  0]LogMemory:       8192        14        16         82         1730    6560    8192     656K      240K       85K     90.51%
 [2014.08.24-02.23.06:440][  0]LogMemory:       9360        14        15         67          196    8208    9360     612K      284K       38K     95.76%
 [2014.08.24-02.23.06:440][  0]LogMemory:      10912        12        13         57          146    9408   10896     607K      161K       44K     94.27%
 [2014.08.24-02.23.06:441][  0]LogMemory:      13104         7         7         31           76   10944   13104     396K       52K       28K     93.75%
 [2014.08.24-02.23.06:441][  0]LogMemory:      16384        13        13         51          188   13120   16384     816K       16K       64K     92.31%
 [2014.08.24-02.23.06:441][  0]LogMemory:      21840        30        30         83          296   16400   21840    1770K      150K      223K     88.39%
 [2014.08.24-02.23.06:442][  0]LogMemory:      32768        31        41         61          164   21904   32640    1952K       32K      387K     80.49%
 [2014.08.24-02.23.06:442][  0]LogMemory:
 [2014.08.24-02.23.06:443][  0]LogMemory: 47872K allocated in pools (with 6383K slack and 2597K waste). Efficiency 94.58%
 [2014.08.24-02.23.06:443][  0]LogMemory: Allocations 189803 Current / 1722383 Total (in 748 pools)
 [2014.08.24-02.23.06:443][  0]LogMemory:
 [2014.08.24-02.23.06:448][  0]LogWorld: Game class is 'ShooterGame_Menu'
 [2014.08.24-02.23.06:448][  0]LogInit: WinSock: Socket queue 131072 / 131072
 [2014.08.24-02.23.06:452][  0]LogInit: WinSock: I am Marc-PC (192.168.0.2:0)
 [2014.08.24-02.23.06:452][  0]LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7777
 [2014.08.24-02.23.06:456][  0]LogAIModule: Creating AISystem for world ShooterEntry
 [2014.08.24-02.23.06:457][  0]LogWorld: Bringing World /Game/Maps/ShooterEntry.ShooterEntry up for play (max tick rate 0) at 2014.08.23-22.23.06
 [2014.08.24-02.23.06:461][  0]LogOnline:Warning: NULL: AutoLogin missing LOGIN=<login id>.
 [2014.08.24-02.23.06:465][  0]LogWorld: Bringing up level for play took: 0.008239
 [2014.08.24-02.23.06:466][  0]LogOnline:Warning: NULL: No game present to join for session (Game)
 [2014.08.24-02.23.06:473][  0]LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created
 [2014.08.24-02.23.06:474][  0]LogInit:Display: Game Engine Initialized.
 [2014.08.24-02.23.06:674][  0]LogLoad: Full Startup: 5.03 seconds (BP compile: 0.00 seconds)
 [2014.08.24-02.23.06:757][  2]LogRenderer:Warning: Reallocating scene render targets to support 1600x904.
 [2014.08.24-02.23.17:318][647]LogSynthBenchmark:Display: FSynthBenchmark (V0.92):
 [2014.08.24-02.23.17:318][647]LogSynthBenchmark:Display: ===============
 [2014.08.24-02.23.17:320][647]LogSynthBenchmark:Display: Main Processor:
 [2014.08.24-02.23.17:381][647]LogSynthBenchmark:Display:          ... 0.031020 s/Run 'RayIntersect'
 [2014.08.24-02.23.17:381][647]LogSynthBenchmark:Display:          ... 0.029289 s/Run 'Fractal'
 [2014.08.24-02.23.17:382][647]LogSynthBenchmark:Display:
 [2014.08.24-02.23.17:382][647]LogSynthBenchmark:Display:   CompiledTarget_x_Bits: 64
 [2014.08.24-02.23.17:383][647]LogSynthBenchmark:Display:   UE_BUILD_SHIPPING: 0
 [2014.08.24-02.23.17:383][647]LogSynthBenchmark:Display:   UE_BUILD_TEST: 0
 [2014.08.24-02.23.17:384][647]LogSynthBenchmark:Display:   UE_BUILD_DEBUG: 0
 [2014.08.24-02.23.17:384][647]LogSynthBenchmark:Display:   TotalPhysicalGBRam: 16
 [2014.08.24-02.23.17:385][647]LogSynthBenchmark:Display:   NumberOfCores (physical): 6
 [2014.08.24-02.23.17:385][647]LogSynthBenchmark:Display:   NumberOfCores (logical): 6
 [2014.08.24-02.23.17:386][647]LogSynthBenchmark:Display:   CPU Perf Index 0: 82.6
 [2014.08.24-02.23.17:386][647]LogSynthBenchmark:Display:   CPU Perf Index 1: 97.6
 [2014.08.24-02.23.17:387][647]LogSynthBenchmark:Display:
 [2014.08.24-02.23.17:387][647]LogSynthBenchmark:Display: Graphics:
 [2014.08.24-02.23.17:388][647]LogSynthBenchmark:Display:   Adapter Name: 'NVIDIA GeForce GTX 460'
 [2014.08.24-02.23.17:388][647]LogSynthBenchmark:Display:   (On Optimus the name might be wrong, memory should be ok)
 [2014.08.24-02.23.17:389][647]LogSynthBenchmark:Display:   Vendor Id: 0x10de
 [2014.08.24-02.23.17:389][647]LogSynthBenchmark:Display:   GPU Memory: 978/0/3072 MB
 [2014.08.24-02.23.17:390][647]LogSynthBenchmark:Display:   CPUIndex: 82.6
 [2014.08.24-02.23.17:390][647]LogSynthBenchmark:Display:   GPUIndex: -1.$
 [2014.08.24-02.23.17:390][647]LogSynthBenchmark:Display:
 [2014.08.24-02.23.17:391][647]LogSynthBenchmark:Display:          ... Total Time: 0.072829 sec
 [2014.08.24-02.24.06:728][688]LogInit: Using libcurl 7.34.0
 [2014.08.24-02.24.06:729][688]LogInit:  - built for x86_64-pc-win32
 [2014.08.24-02.24.06:730][688]LogInit:  - supports SSL with WinSSL
 [2014.08.24-02.24.06:730][688]LogInit:  - other features:
 [2014.08.24-02.24.06:731][688]LogInit:      CURL_VERSION_SSL
 [2014.08.24-02.24.06:731][688]LogInit:      CURL_VERSION_ASYNCHDNS
 [2014.08.24-02.24.06:732][688]LogInit:      CURL_VERSION_LARGEFILE
 [2014.08.24-02.24.06:732][688]LogInit:      CURL_VERSION_IDN
 [2014.08.24-02.24.06:732][688]LogInit: Libcurl will NOT reuse connections









Product Version: Not Selected
Tags:
more ▼

asked Aug 26 '14 at 03:49 PM in Packaging & Deployment

avatar image

DrHobo
276 32 37 54

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi DrHobo,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

more ▼

answered Apr 08 '15 at 05:40 PM

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question