I keep on crashing. I have been using unreal engine for a few weeks now. Before I would occasionally experience a crash but now I cant do anything for more than 5 minutes without it crashing. I have tried different versions including 4.19. Most recently I was just placing walls on a default map and it crashed, but it has crashed while I have been doing other stuff. Currently using version 4.21.2. I have been trying to make the projects as a “Basic C++ code”. I’m using a XPS 13 with a dell monitor. I feel like the XPS 13 should be good enough to handle UE4. Its a 16GB RAM. Please help, I really need to keep learning UE4, I love it and really want to continue using it. Here are some of the diagnostic reports:
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Log file open, 03/09/19 19:24:50
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: BuildingEscape
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 11 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.209438
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogStreaming: Display: Took 0.100s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.21-CL-4753647
LogInit: Engine Version: 4.21.2-4753647+++UE4+Release-4.21
LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
LogInit: Net CL: 4541578
LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i7-6560U CPU @ 2.20GHz, GPU: Intel(R) Iris(R) Graphics 540
LogInit: Compiled (64-bit): Jan 19 2019 02:07:31
LogInit: Compiled with Visual C++: 19.13.26129.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.21
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 22
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogStreaming: Display: Took 0.000s to delete old logs.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2019.03.10-00.24.50:763][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2019.03.10-00.24.50:763][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2019.03.10-00.24.50:763][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2019.03.10-00.24.50:763][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2019.03.10-00.24.50:763][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2019.03.10-00.24.50:764][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2019.03.10-00.24.50:764][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2019.03.10-00.24.50:764][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2019.03.10-00.24.50:773][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2019.03.10-00.24.50:773][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.03.10-00.24.50:773][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.03.10-00.24.50:773][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2019.03.10-00.24.50:773][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.03.10-00.24.50:773][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2019.03.10-00.24.50:773][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.03.10-00.24.50:773][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.03.10-00.24.50:774][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.03.10-00.24.50:775][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2019.03.10-00.24.50:775][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.03.10-00.24.50:776][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.03.10-00.24.50:776][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.03.10-00.24.50:776][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.03.10-00.24.50:776][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.03.10-00.24.50:776][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.03.10-00.24.50:776][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.03.10-00.24.50:776][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.03.10-00.24.50:776][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.03.10-00.24.50:776][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.03.10-00.24.50:776][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.03.10-00.24.50:776][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.03.10-00.24.50:776][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.03.10-00.24.50:776][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2019.03.10-00.24.50:776][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.03.10-00.24.50:776][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.03.10-00.24.50:776][ 0]LogInit: Selected Device Profile: [Windows]
[2019.03.10-00.24.50:776][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2019.03.10-00.24.50:790][ 0]LogHAL: Display: Platform has ~ 16 GB [17024045056 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2019.03.10-00.24.50:790][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
[2019.03.10-00.24.50:790][ 0]LogInit: Going up to parent DeviceProfile []
[2019.03.10-00.24.50:790][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@1] File [C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2019.03.10-00.24.50:790][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:1]]
[2019.03.10-00.24.50:790][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:0.6]]
[2019.03.10-00.24.50:790][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@1] File [C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2019.03.10-00.24.50:790][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:2]]
[2019.03.10-00.24.50:790][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@1] File [C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2019.03.10-00.24.50:790][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.03.10-00.24.50:790][ 0]LogConfig: Setting CVar [[r.ShadowQuality:3]]
[2019.03.10-00.24.50:790][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:1]]
[2019.03.10-00.24.50:790][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
[2019.03.10-00.24.50:790][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:1024]]
[2019.03.10-00.24.50:790][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.05]]
[2019.03.10-00.24.50:790][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.7]]
[2019.03.10-00.24.50:790][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.25]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.VolumetricFog:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:.5]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.2]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:300]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.BloomQuality:4]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:1]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.6]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@1] File [C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:1]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:2]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:600]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:24]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.RefractionQuality:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.SSR.Quality:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.DetailMode:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:0 ; Low quality]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.SSS.Scale:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.SSS.Quality:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.125]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:0]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@1] File [C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Config/Windows/Scalability.ini]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[foliage.DensityScale:0.4]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Setting CVar [[grass.DensityScale:0.4]]
[2019.03.10-00.24.50:791][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2019.03.10-00.24.50:792][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2019.03.10-00.24.50:792][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Config/Windows/Engine.ini]
[2019.03.10-00.24.50:792][ 0]LogInit: Computer: DESKTOP-4DN6VC6
[2019.03.10-00.24.50:792][ 0]LogInit: User: noahc
[2019.03.10-00.24.50:792][ 0]LogInit: CPU Page size=4096, Cores=2
[2019.03.10-00.24.50:792][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2019.03.10-00.24.50:792][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2019.03.10-00.24.50:792][ 0]LogMemory: Platform Memory Stats for Windows
[2019.03.10-00.24.50:792][ 0]LogMemory: Process Physical Memory: 102.18 MB used, 102.18 MB peak
[2019.03.10-00.24.50:792][ 0]LogMemory: Process Virtual Memory: 84.50 MB used, 84.50 MB peak
[2019.03.10-00.24.50:792][ 0]LogMemory: Physical Memory: 7327.23 MB used, 8908.16 MB free, 16235.39 MB total
[2019.03.10-00.24.50:792][ 0]LogMemory: Virtual Memory: 4626.16 MB used, 134213104.00 MB free, 134217728.00 MB total
[2019.03.10-00.24.50:810][ 0]LogInit: Using OS detected language (en-US).
[2019.03.10-00.24.50:810][ 0]LogInit: Using OS detected locale (en-US).
[2019.03.10-00.24.50:811][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2019.03.10-00.24.51:317][ 0]LogStreaming: Display: Took 0.507s to InitEngineTextLocalization.
[2019.03.10-00.24.51:318][ 0]LogInit: Setting process to per monitor DPI aware
[2019.03.10-00.24.51:391][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2019.03.10-00.24.51:391][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2019.03.10-00.24.51:664][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2019.03.10-00.24.51:664][ 0]LogD3D11RHI: D3D11 adapters:
[2019.03.10-00.24.51:702][ 0]LogD3D11RHI: 0. 'Intel(R) Iris(R) Graphics 540' (Feature Level 11_0)
[2019.03.10-00.24.51:702][ 0]LogD3D11RHI: 128/0/8117 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x8086
[2019.03.10-00.24.51:704][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2019.03.10-00.24.51:704][ 0]LogD3D11RHI: 0/0/8117 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2019.03.10-00.24.51:704][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2019.03.10-00.24.51:711][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2019.03.10-00.24.51:712][ 0]LogD3D11RHI: GPU DeviceId: 0x1926 (for the marketing name, search the web for "GPU Device Id")
[2019.03.10-00.24.51:712][ 0]LogWindows: EnumDisplayDevices:
[2019.03.10-00.24.51:712][ 0]LogWindows: 0. 'Intel(R) Iris(R) Graphics 540' (P:1 D:1)
[2019.03.10-00.24.51:712][ 0]LogWindows: 1. 'Intel(R) Iris(R) Graphics 540' (P:0 D:1)
[2019.03.10-00.24.51:712][ 0]LogWindows: 2. 'Intel(R) Iris(R) Graphics 540' (P:0 D:0)
[2019.03.10-00.24.51:713][ 0]LogWindows: DebugString: FoundDriverCount:3
[2019.03.10-00.24.51:713][ 0]LogD3D11RHI: Adapter Name: Intel(R) Iris(R) Graphics 540
[2019.03.10-00.24.51:713][ 0]LogD3D11RHI: Driver Version: 23.20.16.4973 (internal:23.20.16.4973, unified:23.20.16.4973)
[2019.03.10-00.24.51:713][ 0]LogD3D11RHI: Driver Date: 2-28-2018
[2019.03.10-00.24.51:713][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB)
[2019.03.10-00.24.51:768][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started
[2019.03.10-00.24.51:768][ 0]LogD3D11RHI: Async texture creation enabled
[2019.03.10-00.24.51:775][ 0]LogD3D11RHI: GPU Timing Frequency: 12.000048 (Debug: 2 0)
[2019.03.10-00.24.52:233][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2019.03.10-00.24.52:248][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2019.03.10-00.24.52:263][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2019.03.10-00.24.52:278][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2019.03.10-00.24.52:292][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
[2019.03.10-00.24.52:306][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2019.03.10-00.24.52:320][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2019.03.10-00.24.52:336][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2019.03.10-00.24.52:343][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2019.03.10-00.24.52:427][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.10-00.24.52:427][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.10-00.24.52:427][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.10-00.24.52:427][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.10-00.24.52:427][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.10-00.24.52:427][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.10-00.24.52:427][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.10-00.24.52:427][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.10-00.24.52:427][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.10-00.24.52:427][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.10-00.24.52:427][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.10-00.24.52:427][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.10-00.24.52:427][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.10-00.24.52:427][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.10-00.24.52:427][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.10-00.24.52:427][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.10-00.24.52:427][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.10-00.24.52:427][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2019.03.10-00.24.52:429][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2019.03.10-00.24.52:489][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2019.03.10-00.24.52:489][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2019.03.10-00.24.52:514][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2019.03.10-00.24.52:514][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2019.03.10-00.24.52:526][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2019.03.10-00.24.52:539][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2019.03.10-00.24.52:552][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2019.03.10-00.24.52:566][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2019.03.10-00.24.52:613][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
[2019.03.10-00.24.52:613][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
[2019.03.10-00.24.52:613][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2019.03.10-00.24.52:678][ 0]LogShaderCompilers: Guid format shader working directory is -34 characters bigger than the processId version (../../../../../../Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Intermediate/Shaders/WorkingDirectory/12036/).
[2019.03.10-00.24.52:678][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/noahc/AppData/Local/Temp/UnrealShaderWorkingDir/0C0C16C34BF4549C4567A0A9714DC11C/'.
[2019.03.10-00.24.52:681][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2019.03.10-00.24.52:681][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2019.03.10-00.24.52:681][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2019.03.10-00.24.53:256][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2019.03.10-00.24.53:315][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 71MB C:/Users/noahc/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
[2019.03.10-00.24.53:316][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/noahc/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
[2019.03.10-00.24.53:316][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2019.03.10-00.24.53:316][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2019.03.10-00.24.53:316][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.03.10-00.24.53:316][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2019.03.10-00.24.53:330][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2019.03.10-00.24.53:330][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.03.10-00.24.53:330][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2019.03.10-00.24.53:342][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/noahc/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2019.03.10-00.24.53:342][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2019.03.10-00.24.53:342][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2019.03.10-00.24.53:371][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2019.03.10-00.24.53:373][ 0]LogSlate: Using FreeType 2.6.0
[2019.03.10-00.24.53:373][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2019.03.10-00.24.53:466][ 0]LogAssetRegistry: FAssetRegistry took 0.0342 seconds to start up
[2019.03.10-00.24.53:840][ 0]LogInit: Selected Device Profile: [Windows]
[2019.03.10-00.24.54:015][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2019.03.10-00.24.54:019][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2019.03.10-00.24.54:019][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2019.03.10-00.24.54:019][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2019.03.10-00.24.54:019][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2019.03.10-00.24.54:038][ 0]LogNetVersion: BuildingEscape 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 3852057107)
[2019.03.10-00.24.54:697][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.119497 seconds
[2019.03.10-00.24.54:705][ 0]LogUObjectArray: 39775 objects as part of root set at end of initial load.
[2019.03.10-00.24.54:705][ 0]LogUObjectAllocator: 6914664 out of 0 bytes used by permanent object pool.
[2019.03.10-00.24.54:705][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.03.10-00.24.55:724][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2019.03.10-00.24.55:743][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2019.03.10-00.24.56:509][ 0]SourceControl: Source control is disabled
[2019.03.10-00.24.56:509][ 0]SourceControl: Source control is disabled
[2019.03.10-00.24.56:510][ 0]SourceControl: Source control is disabled
[2019.03.10-00.24.56:511][ 0]SourceControl: Source control is disabled
[2019.03.10-00.24.56:693][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2019.03.10-00.24.56:787][ 0]LogOcInput: OculusInput pre-init called
[2019.03.10-00.24.56:932][ 0]LogEngine: Initializing Engine...
[2019.03.10-00.24.56:933][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2019.03.10-00.24.56:934][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
[2019.03.10-00.24.56:934][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2019.03.10-00.24.56:934][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
[2019.03.10-00.24.56:934][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2019.03.10-00.24.57:222][ 0]LogInit: Initializing FReadOnlyCVARCache
[2019.03.10-00.24.57:239][ 0]LogAIModule: Creating AISystem for world Untitled
[2019.03.10-00.24.57:259][ 0]LogInit: XAudio2 using 'DELL U2518D (Intel(R) Display Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[2019.03.10-00.24.57:286][ 0]LogInit: FAudioDevice initialized.
[2019.03.10-00.24.57:286][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2019.03.10-00.24.57:362][ 0]LogDerivedDataCache: Saved boot cache 0.08s 71MB C:/Users/noahc/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
[2019.03.10-00.24.57:374][ 0]LogInit: Texture streaming: Enabled
[2019.03.10-00.24.57:393][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2019.03.10-00.24.57:408][ 0]LogInit: Transaction tracking system initialized
[2019.03.10-00.24.57:444][ 0]BlueprintLog: New page: Editor Load
[2019.03.10-00.24.57:536][ 0]LocalizationService: Localization service is disabled
[2019.03.10-00.24.58:562][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Content/' took 0.02s
[2019.03.10-00.24.58:562][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2019.03.10-00.24.58:562][ 0]LogCook: Display: Mobile HDR setting 1
[2019.03.10-00.24.58:562][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2019.03.10-00.24.58:562][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
[2019.03.10-00.24.58:562][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2019.03.10-00.24.58:562][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
[2019.03.10-00.24.58:562][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2019.03.10-00.24.58:701][ 0]SourceControl: Source control is disabled
[2019.03.10-00.24.58:701][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2019.03.10-00.24.58:702][ 0]LightingResults: New page: Lighting Build
[2019.03.10-00.24.58:705][ 0]MapCheck: New page: Map Check
[2019.03.10-00.24.58:705][ 0]LightingResults: New page: Lighting Build
[2019.03.10-00.24.59:032][ 0]LogAIModule: Creating AISystem for world Minimal_Default
[2019.03.10-00.24.59:043][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2019.03.10-00.24.59:067][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2019.03.10-00.24.59:067][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.195ms to complete.
[2019.03.10-00.24.59:067][ 0]LogFileHelpers: Loading map 'Minimal_Default' took 0.365
[2019.03.10-00.24.59:169][ 0]LogCollectionManager: Loaded 0 collections in 0.002100 seconds
[2019.03.10-00.24.59:188][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Saved/Collections/' took 0.01s
[2019.03.10-00.24.59:188][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Content/Developers/noahc/Collections/' took 0.00s
[2019.03.10-00.24.59:188][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/noahc/OneDrive/Documents/Unreal Projects/BuildingEscape/Content/Collections/' took 0.00s
[2019.03.10-00.24.59:189][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
[2019.03.10-00.24.59:216][ 0]LogContentBrowser: Native class hierarchy populated in 0.0266 seconds. Added 2652 classes and 622 folders.
[2019.03.10-00.24.59:239][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
[2019.03.10-00.24.59:243][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:244][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:245][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:246][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:246][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:247][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:248][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:248][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:249][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:249][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:249][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:249][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:249][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:250][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:250][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:251][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:251][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:252][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:252][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:253][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:253][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:254][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:254][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:255][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:256][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:259][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2019.03.10-00.24.59:320][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
[2019.03.10-00.24.59:382][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.03.10-00.24.59:390][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.03.10-00.24.59:398][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.03.10-00.24.59:406][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.03.10-00.24.59:464][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
[2019.03.10-00.24.59:472][ 0]LogSlate: Took 0.000226 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2019.03.10-00.24.59:476][ 0]LogSlate: Took 0.000195 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2019.03.10-00.24.59:476][ 0]LogSlate: Took 0.000159 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2019.03.10-00.24.59:606][ 0]LogRenderer: Reallocating scene render targets to support 820x564 Format 9 NumSamples 1 (Frame:1).
[2019.03.10-00.24.59:884][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 0 classes and 0 folders.
[2019.03.10-00.24.59:884][ 0]LogLoad: (Engine Initialization) Total time: 10.98 seconds
[2019.03.10-00.24.59:884][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2019.03.10-00.24.59:955][ 0]LogContentStreaming: Texture pool size now 600 MB
[2019.03.10-00.25.00:238][ 3]LogAssetRegistry: Asset discovery search completed in 6.7952 seconds
[2019.03.10-00.25.00:245][ 3]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
[2019.03.10-00.25.00:245][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000130 seconds (updated 0 objects)
[2019.03.10-00.25.01:775][ 70]LogRenderer: Reallocating scene render targets to support 820x588 Format 9 NumSamples 1 (Frame:73).
[2019.03.10-00.25.04:028][ 70]LogRenderer: Reallocating scene render targets to support 1320x1000 Format 9 NumSamples 1 (Frame:75).
[2019.03.10-00.25.07:330][182]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2019.03.10-00.25.09:594][316]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2019.03.10-00.25.13:731][316]LogSlate: Window 'New Level' being destroyed
[2019.03.10-00.25.13:740][316]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2019.03.10-00.25.13:744][316]LogSlate: Took 0.000306 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2019.03.10-00.25.13:748][316]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2019.03.10-00.25.13:757][316]LightingResults: New page: Lighting Build
[2019.03.10-00.25.13:758][316]LoadErrors: New page: Loading map: Template_Default.umap
[2019.03.10-00.25.13:760][316]MapCheck: New page: Map Check
[2019.03.10-00.25.13:760][316]LightingResults: New page: Lighting Build
[2019.03.10-00.25.13:816][316]LogAIModule: Creating AISystem for world Untitled_1
[2019.03.10-00.25.13:882][316]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2019.03.10-00.25.13:929][316]Cmd: MAP CHECKDEP NOCLEARLOG
[2019.03.10-00.25.13:930][316]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.28ms to complete.
[2019.03.10-00.25.13:930][316]LogFileHelpers: Loading map 'Template_Default' took 0.189
[2019.03.10-00.25.23:610][652]LogSlate: FSceneViewport::OnFocusLost() reason 0
[2019.03.10-00.25.27:572][767]LogActorFactory: Actor Factory created Wall_Door_400x300
[2019.03.10-00.25.30:668][857]LogActorFactory: Actor Factory created Wall_Door_400x300
[2019.03.10-00.25.31:988][894]LogSlate: FSceneViewport::OnFocusLost() reason 0
[2019.03.10-00.25.33:746][955]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2019.03.10-00.25.58:059][894]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wall_Door_400x301)
[2019.03.10-00.26.04:306][ 99]LogEditorViewport: Clicking Background
[2019.03.10-00.26.07:635][248]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wall_Door_400x302)
[2019.03.10-00.26.10:596][373]Cmd: DELETE
[2019.03.10-00.26.10:596][373]Cmd: ACTOR DELETE
[2019.03.10-00.26.10:606][373]LogEditorActor: Deleted Actor: StaticMeshActor
[2019.03.10-00.26.10:661][373]LogEditorActor: Deleted 1 Actors (0.064 secs)
[2019.03.10-00.26.18:149][680]LogSlate: FSceneViewport::OnFocusLost() reason 0
[2019.03.10-00.26.18:373][691]LogActorFactory: Actor Factory created Wall_400x300
[2019.03.10-00.26.18:485][695]LogActorFactory: Actor Factory created Wall_400x300
[2019.03.10-00.26.18:490][695]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2019.03.10-00.26.18:861][711]LogActorFactory: Actor Factory created Wall_400x300
[2019.03.10-00.26.18:866][711]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2019.03.10-00.26.19:685][749]LogActorFactory: Actor Factory created Wall_400x300
[2019.03.10-00.26.34:864][305]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2019.03.10-00.26.35:365][305]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2019.03.10-00.26.35:865][305]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2019.03.10-00.26.36:365][305]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2019.03.10-00.26.36:865][305]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2019.03.10-00.26.37:364][305]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2019.03.10-00.26.37:864][305]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2019.03.10-00.26.38:365][305]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2019.03.10-00.26.38:865][305]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2019.03.10-00.26.39:366][305]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2019.03.10-00.26.39:866][305]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2019.03.10-00.26.40:365][305]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2019.03.10-00.26.40:865][305]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2019.03.10-00.26.41:366][305]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2019.03.10-00.26.41:865][305]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2019.03.10-00.26.42:365][305]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2019.03.10-00.26.42:866][305]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2019.03.10-00.26.43:365][305]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2019.03.10-00.26.43:866][305]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)