just on a cube or on any mesh?
one thing you can do that is similar is change the intensity of a normal map by multiplying it by a vector 3 like (.5,.5,1) for less or (1.5,1.5,1) for more.
I want on a cube and on a cylinder meshes.
I would really appreciate if you could send me a photo of the material since it’s really new grounds for me.
I tried a couple things but couldn’t quite get the same beveled edge look.
I did figure out a way to turn a cube/cylinder into a sphere.
I’m using tessellation here, but if you bought in a subdivide mesh in it should work the same just using world position offset, which would be better performance wise.
I was talking about a subdivide cube instead of the default cube because that only has 8 vertices. the material I made will only turn meshes into spheres. the more vertices the mesh has the smoother it will appear.