Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Is there a way to limit access to assets?

Hi Everyone, I've been using ue4 for a while now for archviz and civilviz projects. I've really started to build up a decent library of assets. I'm looking to work with others online to create blueprints from arrangments of static meshes actors to quickly deploy in viz projects. My main issue is I can't seem to find any info on a good workflow re working with others online without giving total access to all the assets I've spent so long building up. Ultimately I'd like to just give other users access to to just create an arrangement of static mesh actors in a level, allow them to create a blueprint and save their work all within a master project shared using dropbox or source control. Not give them the ability to export, migrate, edit the assets.

Currently, I can't see anything that could support this or am I just missing something basic? My only thoughts at the moment are to just migrate the assets needed into a separate project which I could share with them. Allowing them to arrange just those specific meshes. I guess just not as much risk or sharing access to all my assets at once but still kinda seems like a losing battle long term. This would also take me quite a bit of time and wouldn't give us much flexibility seeing as I'm looking at making a large number of these blueprints. Any suggestions, workflows or advice on this would be greatly appreciated.

Product Version: UE 4.21
more ▼

asked Mar 10 '19 at 09:35 AM in Using UE4

avatar image


(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question