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Retargeting animation fail because of "post process animation blueprint"

I spend more than 10 hours to try to understand how to link UE4 with Miwamo animations, in the end there was bug in UE4 that didn't display the "Source Skeleton" when remapping unless I drag the source Animation in the workspace at least once..

Now that it worked once I try to set up all how it should be, but now my target looks like this:

alt text

I have a message saying: "Post process Animation blueprint "ThirdPerson_AnimBP" is running. Post process modifies curves.

EDIT: in my main character mesh I unlinked the "Skeletal Mesh", then I can remap like before, but when I do my Skeleton is static T-POSE even when I launch the game:

alt text

Can't I have both thoses things fixed at the same time ?

Product Version: UE 4.21
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asked Mar 10 '19 at 09:17 AM in Using UE4

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Pouia Pouia
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