Assigning array object texture into a button.

Hello! I am figuring out how to do my buttons. I have working inventory system the way that i can pickup objects and they will be assigned into array wich my player holds. I can spawn items out of my array. Now what i trying to do is figure out how can i assign button so that the item that is in array[0] is showing in my first button. I somehow need to build button wich shows the texture that is assigned in array[0] and same in the second button etc.

I don’t really know how to start building it. The buttons arent exacly made in blueprint but just drawn into screen so it becomes little bit more complex. How would i start building this?

image here. Bottom is the buttonslots that are drawn.

I’m also at this stage. Will let you know if I figure anything out.

Treat the buttons as a reader or your item array and items it self, hold descriptive information inside item, name, icon, etc. and then use it to display the information about items.

Do you still need help`? I got it working and it is somewhere in my projects. Gonna check it out if you need help.

I did get it working, thank you!

Hi pls any solution for that ?? i have the same problem