Montage on Aim Offset Doesn't Play When Aiming Up
Youtube video I made that shows the issue: https://youtu.be/YlVXFvyUgWM
There is no difference between the additive settings of any of the three aim directions (straight, up, down) Just seems to not play the animation abruptly when the angle has exceeded ~45 degrees or something.
I've tried every combination of layered blend, additive blendspace, and aim offset suggested by all the other answers and forum posts on here.
I was also watching this video and he seemed to have the same issue (in the comments he mentioned it) years ago: https://www.youtube.com/watch?v=jzjAXy4gMDM
Is this a bug? or am I missing something? Pretty stuck on it.
asked Mar 10 '19 at 04:55 PM in Using UE4
I'm an idiot, and my wife is a genius. She noticed that it was only happening when my aim was outside of the area, and into the sky...... I was calling my events AFTER the line trace, so they only took effect if the trace was successful. FACEPALM
answered Mar 10 '19 at 05:27 PM
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