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How to make a material with opacity AND other options?

By other options i meant mettalic, specular and roughness. When i choosing translucent mode i losing them!

Product Version: UE 4.19
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asked Mar 10 '19 at 08:45 PM in Blueprint Scripting

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SpynderYT
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You can achieve transparency through the methods mentioned by IndieGameCove, but if you want to use the Metallic, Specular and Roughness nodes while still utilizing a Material with the Blend Mode of Transparent, then you will need to set the "Lighting Mode" in the "Translucency" section to "Surface Translucency Volume."

This setting can be seen in this screenshot:

alt text

This will activate those nodes.

Hope that helps.

watermat1.jpg (49.9 kB)
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answered Mar 12 '19 at 07:49 AM

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jeremythuff
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avatar image SpynderYT Mar 12 '19 at 09:35 PM

Thanks! This is exactly was what i need! Can't believe i didn't look there before...

avatar image jeremythuff Mar 12 '19 at 11:54 PM

Glad to help!

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you could use the masked mode and use dither temporal aa

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answered Mar 11 '19 at 09:11 AM

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IndieGameCove
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