How to make a material with opacity AND other options?
By other options i meant mettalic, specular and roughness. When i choosing translucent mode i losing them!
asked Mar 10 '19 at 08:45 PM in Blueprint Scripting
You can achieve transparency through the methods mentioned by IndieGameCove, but if you want to use the Metallic, Specular and Roughness nodes while still utilizing a Material with the Blend Mode of Transparent, then you will need to set the "Lighting Mode" in the "Translucency" section to "Surface Translucency Volume."
This setting can be seen in this screenshot:
This will activate those nodes.
Hope that helps.
you could use the masked mode and use dither temporal aa
answered Mar 11 '19 at 09:11 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here